Coin-operated Entertainment Machine Market by Type and Application - Global Industry Analysis & Forecast to 2027

Published On : February 2020 Pages : 170 Category: Instrumentation & Machinery Report Code : ME028848

SEGMENTS & REGIONS:

  • Regions: North America, Europe, Asia- Pacific, Latin America, Middle East & Africa

Coin-operated Entertainment Machine Market by Type (Fighting Game, Puzzle Game, Speed Game, Others) Application (Amusement Arcades, Commercial Place) - Global Industry Analysis & Forecast to 2027

Industry Outlook and Trend Analysis

The coin-operated entertainment machine market has encountered significant development over the recent years and is anticipated to grow tremendously over the forecast period. A coin-operated entertainment machine incorporates a central control unit which allows the machine to be utilized at specific hours of the day or at specific days of the week at a diminished expense. In addition, the central control unit controls the machine so that, with each utilization of the machine, a game of chance is consequently begun, which gives the user the privilege to utilize the machine one or a few times at no cost, should he win. At long last, the central control unit controls the machine so that is conceivable to  choose beforehand, by methods for a selector, regardless of whether the end of the game relies upon the occurrence of specific events during the game or on the end of a predetermined time interval.

Drivers and Restraints

Top-down and bottom-up approaches are used to validate the global coin-operated entertainment machine market size market and estimate the market size for company, regions segments, type segments and applications (end users). In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.

Regional Insights

The data for 2021 is an estimate, based on the history data and the integrated view of industry experts, manufacturers, distributors and end users etc.

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Southeast Asia
    • Rest of Asia-Pacific
  • South America
    • Brazil
    • Argentina
    • Columbia
    • Rest of South America
  • Middle East and Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • Nigeria
    • South Africa
    • Rest of MEA

Competitive Analysis                         

The major players in the market are profiled in detail in view of qualities, for example, company portfolio, business strategies, financial overview, recent developments, and share of the overall industry.

  • BANDAI NAMCO Holdings Inc.
  • Dream Arcades
  • Taito Corporation (Square Enix Holdings Co., Ltd.)
  • Bespoke Arcades
  • Raw Thrills, Inc.
  • UNIS Technology Co.Ltd.
  • Rec Room Masters LLC

Some of the key questions answered by the report are:

  • What was the market size in 2017 and forecast from 2017 to 2027?
  • What will be the industry market growth from 2017 to 2027?
  • What are the major drivers, restraints, opportunities, challenges, and industry trends and their impact on the market forecast?
  • What are the major segments leading the market growth and why?
  • Which are the leading players in the market and what are the major strategies adopted by them to sustain the market competition?

Market Classification

·         Coin-operated Entertainment Machine Market, By Type, Estimates and Forecast, 2017-2027 ($Million)

o    Fighting Game

o    Puzzle Game

o    Speed Game

o    Others

·         Coin-operated Entertainment Machine Market, By Application, Estimates and Forecast, 2017-2027 ($Million)

o    Amusement Arcades

o    Commercial Place

·         Coin-operated Entertainment Machine Market, By Key Players, Estimates and Forecast, 2017-2027 ($Million)

o    BANDAI NAMCO Holdings Inc.

o    Dream Arcades

o    Taito Corporation (Square Enix Holdings Co., Ltd.)

o    Bespoke Arcades

o    Raw Thrills, Inc.

o    UNIS Technology Co.Ltd.

o    Rec Room Masters LLC

·         Coin-operated Entertainment Machine Market, By Region, Estimates and Forecast, 2017-2027 ($Million)

o    North America

§  North America Coin-operated Entertainment Machine Market, By Country

o    U.S. Coin-operated Entertainment Machine Market

o    Canada Coin-operated Entertainment Machine Market

o    Mexico Coin-operated Entertainment Machine Market

o    Europe

§  Europe Coin-operated Entertainment Machine Market, By Country

o    Germany Coin-operated Entertainment Machine Market

o    UK Coin-operated Entertainment Machine Market

o    France Coin-operated Entertainment Machine Market

o    Russia Coin-operated Entertainment Machine Market

o    Italy Coin-operated Entertainment Machine Market

o    Rest of Europe Coin-operated Entertainment Machine Market

o    Asia-Pacific

§  Asia-Pacific Coin-operated Entertainment Machine Market, By Country

o    China Coin-operated Entertainment Machine Market

o    Japan Coin-operated Entertainment Machine Market

o    South Korea Coin-operated Entertainment Machine Market

o    India Coin-operated Entertainment Machine Market

o    Southeast Asia Coin-operated Entertainment Machine Market

o    Rest of Asia-Pacific Coin-operated Entertainment Machine Market

o    South America

§  South America Coin-operated Entertainment Machine Market

o    Brazil Coin-operated Entertainment Machine Market

o    Argentina Coin-operated Entertainment Machine Market

o    Columbia Coin-operated Entertainment Machine Market

o    Rest of South America Coin-operated Entertainment Machine Market

o    Middle East and Africa

§  Middle East and Africa Coin-operated Entertainment Machine Market

o    Saudi Arabia Coin-operated Entertainment Machine Market

o    UAE Coin-operated Entertainment Machine Market

o    Egypt Coin-operated Entertainment Machine Market

o    Nigeria Coin-operated Entertainment Machine Market

o    South Africa Coin-operated Entertainment Machine Market

o    Rest of MEA Coin-operated Entertainment Machine Market

Table of Contents:

1.       Introduction

1.1.     Report Description

2.       Executive Summary

2.1.     Key Highlights

3.       Market Overview

3.1.     Introduction

3.1.1.  Market Definition

3.1.2.  Market Segmentation

3.2.     Market Dynamics

3.2.1.  Drivers

3.2.2.  Restraints

3.2.3.  Opportunities

4.       Market Analysis by Regions

4.1.     North America (United States, Canada and Mexico)

4.1.1.  United States Market Status and Outlook (2017-2027)

4.1.2.  Canada Market Status and Outlook (2017-2027)

4.1.3.  Mexico Market Status and Outlook (2017-2027)

4.2.     Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

4.2.1.  Germany Market Status and Outlook (2017-2027)

4.2.2.  France Market Status and Outlook (2017-2027)

4.2.3.  UK Market Status and Outlook (2017-2027)

4.2.4.  Russia Market Status and Outlook (2017-2027)

4.2.5.  Italy Market Status and Outlook (2017-2027)

4.2.6.  Rest of Europe Market Status and Outlook (2017-2027)

4.3.     Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Rest of Asia-Pacific)

4.3.1.  China Market Status and Outlook (2017-2027)

4.3.2.  Japan Market Status and Outlook (2017-2027)

4.3.3.  Korea Market Status and Outlook (2017-2027)

4.3.4.  India Market Status and Outlook (2017-2027)

4.3.5.  Southeast Asia Market Status and Outlook (2017-2027)

4.3.6.  Rest of Asia-Pacific Market Status and Outlook (2017-2027)

4.4.     South America (Brazil, Argentina, Columbia and Rest of South America)

4.4.1.  Brazil Market Status and Outlook (2017-2027)

4.4.2.  Argentina Market Status and Outlook (2017-2027)

4.4.3.  Columbia Market Status and Outlook (2017-2027)

4.4.4.  Rest of South America Market Status and Outlook (2017-2027)

4.5.     Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa and Rest of MEA)

4.5.1.  Saudi Arabia Market Status and Outlook (2017-2027)

4.5.2.  United Arab Emirates Market Status and Outlook (2017-2027)

4.5.3.  Egypt Market Status and Outlook (2017-2027)

4.5.4.  Nigeria Market Status and Outlook (2017-2027)

4.5.5.  South Africa Market Status and Outlook (2017-2027)

4.5.6.  Turkey Market Status and Outlook (2017-2027)

4.5.7.  Rest of Middle East and Africa Market Status and Outlook (2017-2027)

5.       Coin-operated Entertainment Machine Market, By Type

5.1.     Introduction

5.2.     Global Coin-operated Entertainment Machine Revenue and Market Share by Type (2017-2027)

5.2.1.  Global Coin-operated Entertainment Machine Revenue and Revenue Share by Type (2017-2027)

5.3.     Fighting Game

5.3.1.  Global Fighting Game Revenue and Growth Rate (2017-2027)

5.4.     Puzzle Game

5.4.1.  Global Puzzle Game Revenue and Growth Rate (2017-2027)

5.5.     Speed Game

5.5.1.  Global Speed Game Revenue and Growth Rate (2017-2027)

5.6.     Others

5.6.1.  Global Others Revenue and Growth Rate (2017-2027)

6.       Coin-operated Entertainment Machine Market, By Application

6.1.     Introduction

6.2.     Global Coin-operated Entertainment Machine Revenue and Market Share by Application (2017-2027)

6.2.1.  Global Coin-operated Entertainment Machine Revenue and Revenue Share by Application (2017-2027)

6.3.     Amusement Arcades

6.3.1.  Global Amusement Arcades Revenue and Growth Rate (2017-2027)

6.4.     Commercial Place

6.4.1.  Global Commercial Place Revenue and Growth Rate (2017-2027)

7.       Coin-operated Entertainment Machine Market, By Region

7.1.     Introduction

7.2.     Global Coin-operated Entertainment Machine Revenue and Market Share by Regions

7.2.1.  Global Coin-operated Entertainment Machine Revenue by Regions (2017-2027)

7.3.     North America Coin-operated Entertainment Machine by Countries

7.3.1.  North America Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2027)

7.3.2.  North America Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2027)

7.3.3.  United States

7.3.3.1.  United States Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.3.4.  Canada

7.3.4.1.  Canada Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.3.5.  Mexico

7.3.5.1.  Mexico Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.4.     Europe Coin-operated Entertainment Machine by Countries

7.4.1.  Europe Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2027)

7.4.2.  Europe Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2027)

7.4.3.  Germany

7.4.3.1.  Germany Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.4.4.  France

7.4.4.1.  France Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.4.5.  UK

7.4.5.1.  UK Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.4.6.  Russia

7.4.6.1.  Russia Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.4.7.  Italy

7.4.7.1.  Italy Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.4.8.  Rest of Europe

7.4.8.1.  Rest of Europe Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.5.     Asia-Pacific Coin-operated Entertainment Machine by Countries

7.5.1.  Asia-Pacific Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2027)

7.5.2.  Asia-Pacific Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2027)

7.5.3.  China

7.5.3.1.  China Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.5.4.  Japan

7.5.4.1.  Japan Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.5.5.  Korea

7.5.5.1.  Korea Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.5.6.  India

7.5.6.1.  India Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.5.7.  Southeast Asia

7.5.7.1.  Southeast Asia Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.5.8.  Rest of Asia-Pacific

7.5.8.1.  Rest of Asia-Pacific Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.6.     South America Coin-operated Entertainment Machine by Countries

7.6.1.  South America Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2027)

7.6.2.  South America Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2027)

7.6.3.  Brazil

7.6.3.1.  Brazil Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.6.4.  Argentina

7.6.4.1.  Argentina Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.6.5.  Columbia

7.6.5.1.  Columbia Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.6.6.  Rest of South America

7.6.6.1.  Rest of South America Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.7.     Middle East and Africa Coin-operated Entertainment Machine by Countries

7.7.1.  Middle East and Africa Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2027)

7.7.2.  Middle East and Africa Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2027)

7.7.3.  Saudi Arabia

7.7.3.1.  Saudi Arabia Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.7.4.  United Arab Emirates

7.7.4.1.  United Arab Emirates Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.7.5.  Egypt

7.7.5.1.  Egypt Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.7.6.  Nigeria

7.7.6.1.  Nigeria Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.7.7.  South Africa

7.7.7.1.  South Africa Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.7.8.  Turkey

7.7.8.1.  Turkey Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

7.7.9.  Rest of Middle East and Africa

7.7.9.1.  Rest of Middle East and Africa Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

8.       Company Profiles

8.1.     BANDAI NAMCO Holdings Inc.

8.1.1.  Business Overview

8.1.2.   Service Portfolio

8.1.3.  Strategic Developments

8.1.4.  Financial Overview

8.2.     Dream Arcades

8.2.1.  Business Overview

8.2.2.   Service Portfolio

8.2.3.  Strategic Developments

8.2.4.  Financial Overview

8.3.     Taito Corporation (Square Enix Holdings Co., Ltd.)

8.3.1.  Business Overview

8.3.2.   Service Portfolio

8.3.3.  Strategic Developments

8.3.4.  Financial Overview

8.4.     Bespoke Arcades

8.4.1.  Business Overview

8.4.2.   Service Portfolio

8.4.3.  Strategic Developments

8.4.4.  Financial Overview

8.5.     Raw Thrills, Inc.

8.5.1.  Business Overview

8.5.2.   Service Portfolio

8.5.3.  Strategic Developments

8.5.4.  Financial Overview

8.6.     UNIS Technology Co.Ltd.

8.6.1.  Business Overview

8.6.2.   Service Portfolio

8.6.3.  Strategic Developments

8.6.4.  Financial Overview

8.7.     Rec Room Masters LLC

8.7.1.  Business Overview

8.7.2.   Service Portfolio

8.7.3.  Strategic Developments

8.7.4.  Financial Overview

9.       Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.1.     Global Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2027)

9.2.     Coin-operated Entertainment Machine Market Forecast by Regions (2017-2027)

9.2.1.  North America Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.1.1.  United States Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.1.2.  Canada Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.1.3.  Mexico Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.2.  Europe Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.2.1.  Germany Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.2.2.  France Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.2.3.  UK Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.2.4.  Russia Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.2.5.  Italy Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.2.6.  Rest of Europe Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.3.  Asia-Pacific Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.3.1.  China Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.3.2.  Japan Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.3.3.  Korea Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.3.4.  India Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.3.5.  Southeast Asia Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.3.6.  Rest of Asia-Pacific Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.4.  South America Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.4.1.  Brazil Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.4.2.  Argentina Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.4.3.  Columbia Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.4.4.  Rest of South America Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.5.  Middle East and Africa Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.5.1.  Saudi Arabia Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.5.2.  United Arab Emirates Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.5.3.  Egypt Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.5.4.  Nigeria Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.5.5.  South Africa Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.5.6.  Turkey Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.2.5.7.  Rest of Middle East and Africa Coin-operated Entertainment Machine Market Forecast (2017-2027)

9.3.     Coin-operated Entertainment Machine Market Forecast by Type (2017-2027)

9.3.1.  Coin-operated Entertainment Machine Forecast by Type (2017-2027)

9.3.2.  Coin-operated Entertainment Machine Market Share Forecast by Type (2017-2027)

9.4.     Coin-operated Entertainment Machine Market Forecast by Application (2017-2027)

9.4.1.  Coin-operated Entertainment Machine Forecast by Application (2017-2027)

9.4.2.  Coin-operated Entertainment Machine Market Share Forecast by Application (2017-2027)


List of Tables

List of Tables and Figures:

Figure United States Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Canada Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Mexico Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Germany Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure France Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure UK Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Russia Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Italy Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Rest of Europe Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure China Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Japan Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Korea Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure India Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Southeast Asia Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Rest of Asia-Pacific Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Brazil Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Argentina Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Columbia Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Rest of South America Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Saudi Arabia Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure United Arab Emirates Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Egypt Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Nigeria Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure South Africa Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Turkey Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Figure Rest of Middle East and Africa Coin-operated Entertainment Machine Revenue (Million USD) and Growth Rate (2017-2025)
Table Global Coin-operated Entertainment Machine Revenue and Revenue Share by Type (2017-2018)
Figure Global Fighting Game Revenue and Growth Rate (2017-2018)
Figure Global Puzzle Game Revenue and Growth Rate (2017-2018)
Figure Global Speed Game Revenue and Growth Rate (2017-2018)
Figure Global Others Revenue and Growth Rate (2017-2018)
Table Global Coin-operated Entertainment Machine Revenue and Revenue Share by Application (2017-2018)
Figure Global Amusement Arcades Revenue and Growth Rate (2017-2018)
Figure Global Commercial Place Revenue and Growth Rate (2017-2018)
Table Global Coin-operated Entertainment Machine Revenue by Regions (2017-2018)
Figure North America Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure North America Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2018)
Figure North America Coin-operated Entertainment Machine by Countries (2017-2018)
Figure North America Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2018)
Figure United States Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure United States Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Canada Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Canada Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Mexico Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Mexico Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Europe Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Europe Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2018)
Figure Europe Coin-operated Entertainment Machine by Countries (2017-2018)
Figure Europe Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2018)
Figure Germany Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Germany Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure France Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure France Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure UK Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure UK Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Russia Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Russia Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Italy Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Italy Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Rest of Europe Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Rest of Europe Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Asia-Pacific Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Asia-Pacific Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2018)
Figure Asia-Pacific Coin-operated Entertainment Machine by Countries (2017-2018)
Figure Asia-Pacific Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2018)
Figure China Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure China Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Japan Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Japan Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Korea Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Korea Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure India Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure India Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Southeast Asia Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Southeast Asia Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Rest of Asia-Pacific Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Rest of Asia-Pacific Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure South America Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure South America Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2018)
Figure South America Coin-operated Entertainment Machine by Countries (2017-2018)
Figure South America Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2018)
Figure Brazil Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Brazil Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Argentina Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Argentina Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Columbia Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Columbia Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Rest of South America Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Rest of South America Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Middle East and Africa Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Middle East and Africa Coin-operated Entertainment Machine Revenue and Growth Rate (2017-2018)
Figure Middle East and Africa Coin-operated Entertainment Machine by Countries (2017-2018)
Figure Middle East and Africa Coin-operated Entertainment Machine Revenue (Million USD) by Countries (2017-2018)
Figure Saudi Arabia Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Saudi Arabia Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure United Arab Emirates Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure United Arab Emirates Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Egypt Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Egypt Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Nigeria Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Nigeria Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure South Africa Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure South Africa Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Turkey Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Turkey Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Rest of Middle East and Africa Coin-operated Entertainment Machine Growth Rate (2017-2018)
Figure Rest of Middle East and Africa Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2017-2018)
Table BANDAI NAMCO Holdings Inc. Coin-operated Entertainment Machine Financial Overview
Table Dream Arcades Coin-operated Entertainment Machine Financial Overview
Table Taito Corporation (Square Enix Holdings Co., Ltd.) Coin-operated Entertainment Machine Financial Overview
Table Bespoke Arcades Coin-operated Entertainment Machine Financial Overview
Table Raw Thrills, Inc. Coin-operated Entertainment Machine Financial Overview
Table UNIS Technology Co.Ltd. Coin-operated Entertainment Machine Financial Overview
Table Rec Room Masters LLC Coin-operated Entertainment Machine Financial Overview
Figure Global Coin-operated Entertainment Machine Revenue (Millions USD) and Growth Rate (2018-2025)
Table Coin-operated Entertainment Machine Market Forecast by Regions (2018-2025)
Figure North America Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure United States Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Canada Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Mexico Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Europe Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Germany Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure France Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure UK Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Russia Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Italy Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Rest of Europe Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Asia-Pacific Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure China Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Japan Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Korea Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure India Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Southeast Asia Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Rest of Asia-Pacific Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure South America Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Brazil Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Argentina Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Columbia Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Rest of South America Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Middle East and Africa Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Saudi Arabia Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure United Arab Emirates Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Egypt Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Nigeria Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure South Africa Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Turkey Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Rest of Middle East and Africa Coin-operated Entertainment Machine Market Forecast (2018-2025)
Figure Global Coin-operated Entertainment Machine Forecast by Type (2018-2025)
Figure Global Coin-operated Entertainment Machine Market Share Forecast by Type (2018-2025)
Figure Global Coin-operated Entertainment Machine Forecast by Type (2018-2025)
Figure Global Coin-operated Entertainment Machine Forecast by Application (2018-2025)
Figure Global Coin-operated Entertainment Machine Market Share Forecast by Application (2018-2025)
Figure Global Coin-operated Entertainment Machine Forecast by Application (2018-2025)

Please Note: Data related to the Companies are subject to Availability.


Research Methodology

We use both primary as well as secondary research for our market surveys, estimates and for developing forecast. Our research process commence by analyzing the problem which enable us to design the scope for our research study. Our research process is uniquely designed with enough flexibility to adjust according to changing nature of products and markets, while retaining core element to ensure reliability and accuracy in research findings. We understand both macro and micro-economic factors to evaluate and forecast different market segments.

Data Mining

Data is extensively collected through various secondary sources such as annual reports, investor presentations, SEC filings, and other corporate publications. We also refer trade magazines, technical journals, paid databases such as Factiva and Bloomberg, industry trade journals, scientific journals, and social media data to understand market dynamics and industry trends. Further, we also conduct primary research to understand market drivers, restraints, opportunities, challenges, and competitive scenario to build our analysis.

Data Collection Matrix

Data Collection Matrix

Supply Side

Demand Side

Primary Data Sources

  • Manufacturers
  • Distributors & Wholesalers
  • GPOs
  • Physicians/Specialist
  • Healthcare Providers
  • Consumers

Secondary Data Sources

  • Annual Reports/SEC Filings/ Investor Presentations/ Press Releases
  • Government/Associations Publications
  • Case Studies
  • Reference Customers

 

Market Modeling and Forecasting

We use epidemiology and capital equipment-based models to forecast market size of different segments at country and regional level.

  • Epidemiology-based Forecasting Model: This method uses epidemiology data gathered through various publications and from physicians to estimate population of patients, flow of treatment of individual disease and therapies. The data collected through this method includes statics on incidence of disease, population suffering from disease, and treatment population. This method is used to understand:
  • Number of patients for particular device or medical procedure and
  • Repeated use of particular device depending on health and condition of patient
  • Capital-based Forecasting Model: This method of forecasting is based on number of replacements, installed-based and new sales of capital equipment used in various healthcare and diagnostic centers. These three parameters are calculated and forecast is developed. Installation base is calculated as average number of units per facility; while sales for particular year is calculated from number of new and replace units. Secondary data is collected through various supply chain intermediaries and opinion leaders to arrive at installation and sales rate. These techniques help our analysts in validating market and developed market estimates and forecast.

We do forecast on basis of several parameters such as market drivers, market opportunities, industry trends government regulations, raw materials supply and trade dynamics to ensure relevance of forecast with market scenario. With increasing need to granulized information, we used bottom-up methodology for forecasting where we evaluate each regional segment differently and combined all forecast to develop final market forecast.

Data Validation

We believe primary research is a very important tool in analyzing and forecasting different markets. In order to make sure accuracy of our findings, our team conducts primary interviews at every stage of research to gain deep insights into current business environment and future trends and key developments in market. This includes use of various methods such as telephonic interviews, focus groups, face to face interviews and questionnaires to validate our research from all aspects. We validate our data through primary research from key industry leaders such as CEO, product managers, marketing managers, suppliers, distributors, and consumers are frequently interviewed. These interviews provide valuable insights which help us to have better market understanding besides validating our estimates and forecast.

Data Triangulation

data triangulation

Industry Analysis

Qualitative Data

Quantitative Data (2017-2025)

  • Market Dynamics (Drivers, Restraints, and Challenges)
  • Industry Trend Analysis
  • Market Opportunities
  • Government Policies and Regulations, Patent Analysis, and Reimbursement Policies
  • Porter’s Five Forces and PESTLE Analysis
  • Key Developments and Competitive Landscape
  • Market Assessment and Forecast
  • Market Assessment and Forecast, By Product
  • Market Assessment and Forecast, By Technology
  • Market Assessment and Forecast, By Application
  • Market Assessment and Forecast, By End User
  • Market Assessment and Forecast, By Region/Country