Entertainment Robots Market By Product - Global Industry Analysis & Forecast to 2027

Published On : December 2018 Pages : 180 Category: Emerging & Next Generation Technologies Report Code : SE121952

Entertainment Robots Market, By Product (Educational Robots, Robot Toys and Robotic Companion Pets) - Global Industry Analysis & Forecast to 2027

Industry Outlook and Trend Analysis

Entertainment robots belong to the latest technology and are regarded as next generation of artificial intelligence. The main motive behind the invention of these robots was to ease human efforts and also decrease the existing manual labor. They also act as a medium of entertainment as they can sense human emotions like happiness, sadness and anger. Many regions of the world use these robots to increase the happiness index by placing them within the parks and various public places. These robots are a revolutionary invention.

Drivers and Restraints

The Entertainment robots Market has been gaining demand globally due to the busy lives of people which makes it necessary to have a medium of entertainment, increase in the need for emotional wellbeing and the need to finds a distraction for children and young ones whose parents tend to live a busy life. These robots can also help in keeping the child secure as it can identify voices, faces and body shapes. The factor which harms the market is the fact that these robots are not a necessity but a luxury good.

Regional Insights

North America is dominating the market as the region makes high use of latest technologies and artificial intelligence. American region is also making use of these robots in the educational sector while the Asian region is predicted to be the biggest market in the future owing to the development.

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Southeast Asia
    • Rest of Asia-Pacific
  • South America
    • Brazil
    • Argentina
    • Columbia
    • Rest of South America
  • Middle East and Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • Nigeria
    • South Africa
    • Rest of MEA

Competitive Analysis                         

The major players in the market are profiled in detail in view of qualities, for example, company portfolio, business strategies, financial overview, recent developments, and share of the overall industry.

  • Mattel Inc.
  • WowWee Group Limited.
  • Blu Frog Robotics
  • Modular Robotics
  • Hasbro Inc.
  • Sphero
  • Aldebaran Robotics
  • Robo Builder
  • Toshiba Machine Co. Ltd
  • Robotics Inc.
  • Sony Corporation

Some of the key questions answered by the report are:

  • What was the market size in 2017 and forecast from 2017 to 2027?
  • What will be the industry market growth from 2017 to 2027?
  • What are the major drivers, restraints, opportunities, challenges, and industry trends and their impact on the market forecast?
  • What are the major segments leading the market growth and why?
  • Which are the leading players in the market and what are the major strategies adopted by them to sustain the market competition?

Market Classification

·         Entertainment Robots Market, By Type, Estimates and Forecast, 2017-2027 ($Million)

o    Educational Robots

o    Robot Toys

o    Robotic Companion Pets

·         Entertainment Robots Market, By Region, Estimates and Forecast, 2017-2027 ($Million)

o    North America

§  North America Entertainment Robots Market, By Country

o    U.S. Entertainment Robots Market

o    Canada Entertainment Robots Market

o    Mexico Entertainment Robots Market

o    Europe

§  Europe Entertainment Robots Market, By Country

o    Germany Entertainment Robots Market

o    UK Entertainment Robots Market

o    France Entertainment Robots Market

o    Russia Entertainment Robots Market

o    Italy Entertainment Robots Market

o    Rest of Europe Entertainment Robots Market

o    Asia-Pacific

§  Asia-Pacific Entertainment Robots Market, By Country

o    China Entertainment Robots Market

o    Japan Entertainment Robots Market

o    South Korea Entertainment Robots Market

o    India Entertainment Robots Market

o    Southeast Asia Entertainment Robots Market

o    Rest of Asia-Pacific Entertainment Robots Market

o    South America

§  South America Entertainment Robots Market

o    Brazil Entertainment Robots Market

o    Argentina Entertainment Robots Market

o    Columbia Entertainment Robots Market

o    Rest of South America Entertainment Robots Market

o    Middle East and Africa

§  Middle East and Africa Entertainment Robots Market

o    Saudi Arabia Entertainment Robots Market

o    UAE Entertainment Robots Market

o    Egypt Entertainment Robots Market

o    Nigeria Entertainment Robots Market

o    South Africa Entertainment Robots Market

o    Rest of MEA Entertainment Robots Market

Table of Contents:

1.       Introduction

1.1.     Report Description

2.       Executive Summary

2.1.     Key Highlights

3.       Market Overview

3.1.     Introduction

3.1.1.  Market Definition

3.1.2.  Market Segmentation

3.2.     Market Dynamics

3.2.1.  Drivers

3.2.2.  Restraints

3.2.3.  Opportunities

3.3.     SWOT Analysis

4.       Market Analysis by Regions

4.1.     North America (United States, Canada and Mexico)

4.1.1.  United States Market Status and Outlook (2017-2027)

4.1.2.  Canada Market Status and Outlook (2017-2027)

4.1.3.  Mexico Market Status and Outlook (2017-2027)

4.2.     Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

4.2.1.  Germany Market Status and Outlook (2017-2027)

4.2.2.  France Market Status and Outlook (2017-2027)

4.2.3.  UK Market Status and Outlook (2017-2027)

4.2.4.  Russia Market Status and Outlook (2017-2027)

4.2.5.  Italy Market Status and Outlook (2017-2027)

4.2.6.  Rest of Europe Market Status and Outlook (2017-2027)

4.3.     Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Rest of Asia-Pacific)

4.3.1.  China Market Status and Outlook (2017-2027)

4.3.2.  Japan Market Status and Outlook (2017-2027)

4.3.3.  Korea Market Status and Outlook (2017-2027)

4.3.4.  India Market Status and Outlook (2017-2027)

4.3.5.  Southeast Asia Market Status and Outlook (2017-2027)

4.3.6.  Rest of Asia-Pacific Market Status and Outlook (2017-2027)

4.4.     South America (Brazil, Argentina, Columbia and Rest of South America)

4.4.1.  Brazil Market Status and Outlook (2017-2027)

4.4.2.  Argentina Market Status and Outlook (2017-2027)

4.4.3.  Columbia Market Status and Outlook (2017-2027)

4.4.4.  Rest of South America Market Status and Outlook (2017-2027)

4.5.     Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa and Rest of MEA)

4.5.1.  Saudi Arabia Market Status and Outlook (2017-2027)

4.5.2.  United Arab Emirates Market Status and Outlook (2017-2027)

4.5.3.  Egypt Market Status and Outlook (2017-2027)

4.5.4.  Nigeria Market Status and Outlook (2017-2027)

4.5.5.  South Africa Market Status and Outlook (2017-2027)

4.5.6.  Turkey Market Status and Outlook (2017-2027)

4.5.7.  Rest of Middle East and Africa Market Status and Outlook (2017-2027)

5.       Entertainment Robots Market, By Product

5.1.     Introduction

5.2.     Global Entertainment Robots Revenue and Market Share by Product (2017-2027)

5.2.1.  Global Entertainment Robots Revenue and Revenue Share by Product (2017-2027)

5.3.     Educational Robots

5.3.1.  Global Educational Robots Revenue and Growth Rate (2017-2027)

5.4.     Robot Toys

5.4.1.  Global Robot Toys Revenue and Growth Rate (2017-2027)

5.5.     Robotic Companion Pets

5.5.1.  Global Robotic Companion Pets Revenue and Growth Rate (2017-2027)

6.       Entertainment Robots Market, By Region

6.1.     Introduction

6.2.     Global Entertainment Robots Revenue and Market Share by Regions

6.2.1.  Global Entertainment Robots Revenue by Regions (2017-2027)

6.3.     North America Entertainment Robots by Countries

6.3.1.  North America Entertainment Robots Revenue and Growth Rate (2017-2027)

6.3.2.  North America Entertainment Robots Revenue (Million USD) by Countries (2017-2027)

6.3.3.  United States

6.3.3.1.  United States Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.3.4.  Canada

6.3.4.1.  Canada Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.3.5.  Mexico

6.3.5.1.  Mexico Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.4.     Europe Entertainment Robots by Countries

6.4.1.  Europe Entertainment Robots Revenue and Growth Rate (2017-2027)

6.4.2.  Europe Entertainment Robots Revenue (Million USD) by Countries (2017-2027)

6.4.3.  Germany

6.4.3.1.  Germany Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.4.4.  France

6.4.4.1.  France Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.4.5.  UK

6.4.5.1.  UK Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.4.6.  Russia

6.4.6.1.  Russia Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.4.7.  Italy

6.4.7.1.  Italy Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.4.8.  Rest of Europe

6.4.8.1.  Rest of Europe Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.5.     Asia-Pacific Entertainment Robots by Countries

6.5.1.  Asia-Pacific Entertainment Robots Revenue and Growth Rate (2017-2027)

6.5.2.  Asia-Pacific Entertainment Robots Revenue (Million USD) by Countries (2017-2027)

6.5.3.  China

6.5.3.1.  China Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.5.4.  Japan

6.5.4.1.  Japan Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.5.5.  Korea

6.5.5.1.  Korea Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.5.6.  India

6.5.6.1.  India Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.5.7.  Southeast Asia

6.5.7.1.  Southeast Asia Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.5.8.  Rest of Asia-Pacific

6.5.8.1.  Rest of Asia-Pacific Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.6.     South America Entertainment Robots by Countries

6.6.1.  South America Entertainment Robots Revenue and Growth Rate (2017-2027)

6.6.2.  South America Entertainment Robots Revenue (Million USD) by Countries (2017-2027)

6.6.3.  Brazil

6.6.3.1.  Brazil Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.6.4.  Argentina

6.6.4.1.  Argentina Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.6.5.  Columbia

6.6.5.1.  Columbia Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.6.6.  Rest of South America

6.6.6.1.  Rest of South America Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.7.     Middle East and Africa Entertainment Robots by Countries

6.7.1.  Middle East and Africa Entertainment Robots Revenue and Growth Rate (2017-2027)

6.7.2.  Middle East and Africa Entertainment Robots Revenue (Million USD) by Countries (2017-2027)

6.7.3.  Saudi Arabia

6.7.3.1.  Saudi Arabia Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.7.4.  United Arab Emirates

6.7.4.1.  United Arab Emirates Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.7.5.  Egypt

6.7.5.1.  Egypt Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.7.6.  Nigeria

6.7.6.1.  Nigeria Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.7.7.  South Africa

6.7.7.1.  South Africa Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.7.8.  Turkey

6.7.8.1.  Turkey Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

6.7.9.  Rest of Middle East and Africa

6.7.9.1.  Rest of Middle East and Africa Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

7.       Company Profiles

7.1.     Mattel Inc.

7.1.1.  Business Overview

7.1.2.   Service Portfolio

7.1.3.  Strategic Developments

7.1.4.   Revenue and Market Share

7.2.     WowWee Group Limited.

7.2.1.  Business Overview

7.2.2.   Service Portfolio

7.2.3.  Strategic Developments

7.2.4.   Revenue and Market Share

7.3.     Blu Frog Robotics

7.3.1.  Business Overview

7.3.2.   Service Portfolio

7.3.3.  Strategic Developments

7.3.4.   Revenue and Market Share

7.4.     Modular Robotics

7.4.1.  Business Overview

7.4.2.   Service Portfolio

7.4.3.  Strategic Developments

7.4.4.   Revenue and Market Share

7.5.     Hasbro Inc.

7.5.1.  Business Overview

7.5.2.   Service Portfolio

7.5.3.  Strategic Developments

7.5.4.   Revenue and Market Share

7.6.     Sphero

7.6.1.  Business Overview

7.6.2.   Service Portfolio

7.6.3.  Strategic Developments

7.6.4.   Revenue and Market Share

7.7.     Aldebaran Robotics

7.7.1.  Business Overview

7.7.2.   Service Portfolio

7.7.3.  Strategic Developments

7.7.4.   Revenue and Market Share

7.8.     Robo Builder

7.8.1.  Business Overview

7.8.2.   Service Portfolio

7.8.3.  Strategic Developments

7.8.4.   Revenue and Market Share

7.9.     Toshiba Machine Co. Ltd

7.9.1.  Business Overview

7.9.2.   Service Portfolio

7.9.3.  Strategic Developments

7.9.4.   Revenue and Market Share

7.10. Robotics Inc.

7.10.1.      Business Overview

7.10.2.       Service Portfolio

7.10.3.      Strategic Developments

7.10.4.       Revenue and Market Share

7.11. Sony Corporation

7.11.1.      Business Overview

7.11.2.       Service Portfolio

7.11.3.      Strategic Developments

7.11.4.       Revenue and Market Share

8.       Global Entertainment Robots Market Competition, by Manufacturer

8.1.     Global Entertainment Robots Revenue and Market Share by Manufacturer (2017-2017)

8.2.     Global Entertainment Robots Price By Region (2017-2017)

8.3.     Top 5 Entertainment Robots Manufacturer Market Share

8.4.     Market Competition Trend

9.       Entertainment Robots Market Forecast (2017-2027)

9.1.     Global Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2027)

9.2.     Entertainment Robots Market Forecast by Regions (2017-2027)

9.2.1.  North America Entertainment Robots Market Forecast (2017-2027)

9.2.1.1.  United States Entertainment Robots Market Forecast (2017-2027)

9.2.1.2.  Canada Entertainment Robots Market Forecast (2017-2027)

9.2.1.3.  Mexico Entertainment Robots Market Forecast (2017-2027)

9.2.2.  Europe Entertainment Robots Market Forecast (2017-2027)

9.2.2.1.  Germany Entertainment Robots Market Forecast (2017-2027)

9.2.2.2.  France Entertainment Robots Market Forecast (2017-2027)

9.2.2.3.  UK Entertainment Robots Market Forecast (2017-2027)

9.2.2.4.  Russia Entertainment Robots Market Forecast (2017-2027)

9.2.2.5.  Italy Entertainment Robots Market Forecast (2017-2027)

9.2.2.6.  Rest of Europe Entertainment Robots Market Forecast (2017-2027)

9.2.3.  Asia-Pacific Entertainment Robots Market Forecast (2017-2027)

9.2.3.1.  China Entertainment Robots Market Forecast (2017-2027)

9.2.3.2.  Japan Entertainment Robots Market Forecast (2017-2027)

9.2.3.3.  Korea Entertainment Robots Market Forecast (2017-2027)

9.2.3.4.  India Entertainment Robots Market Forecast (2017-2027)

9.2.3.5.  Southeast Asia Entertainment Robots Market Forecast (2017-2027)

9.2.3.6.  Rest of Asia-Pacific Entertainment Robots Market Forecast (2017-2027)

9.2.4.  South America Entertainment Robots Market Forecast (2017-2027)

9.2.4.1.  Brazil Entertainment Robots Market Forecast (2017-2027)

9.2.4.2.  Argentina Entertainment Robots Market Forecast (2017-2027)

9.2.4.3.  Columbia Entertainment Robots Market Forecast (2017-2027)

9.2.4.4.  Rest of South America Entertainment Robots Market Forecast (2017-2027)

9.2.5.  Middle East and Africa Entertainment Robots Market Forecast (2017-2027)

9.2.5.1.  Saudi Arabia Entertainment Robots Market Forecast (2017-2027)

9.2.5.2.  United Arab Emirates Entertainment Robots Market Forecast (2017-2027)

9.2.5.3.  Egypt Entertainment Robots Market Forecast (2017-2027)

9.2.5.4.  Nigeria Entertainment Robots Market Forecast (2017-2027)

9.2.5.5.  South Africa Entertainment Robots Market Forecast (2017-2027)

9.2.5.6.  Turkey Entertainment Robots Market Forecast (2017-2027)

9.2.5.7.  Rest of Middle East and Africa Entertainment Robots Market Forecast (2017-2027)

9.3.     Entertainment Robots Market Forecast by Product (2017-2027)

9.3.1.  Entertainment Robots Forecast by Product (2017-2027)

9.3.2.  Entertainment Robots Market Share Forecast by Product (2017-2027)


List of Tables

List of Tables and Figures:

Figure United States Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Canada Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Mexico Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Germany Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure France Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure UK Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Russia Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Italy Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Rest of Europe Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure China Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Japan Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Korea Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure India Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Southeast Asia Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Rest of Asia-Pacific Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Brazil Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Argentina Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Columbia Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Rest of South America Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Saudi Arabia Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure United Arab Emirates Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Egypt Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Nigeria Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure South Africa Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Turkey Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Figure Rest of Middle East and Africa Entertainment Robots Revenue (Million USD) and Growth Rate (2017-2025)
Table Global Entertainment Robots Revenue and Revenue Share by Product (2017-2018)
Figure Global Educational Robots Revenue and Growth Rate (2017-2018)
Figure Global Robot Toys Revenue and Growth Rate (2017-2018)
Figure Global Robotic Companion Pets Revenue and Growth Rate (2017-2018)
Table Global Entertainment Robots Revenue by Regions (2017-2018)
Figure North America Entertainment Robots Growth Rate (2017-2018)
Figure North America Entertainment Robots Revenue and Growth Rate (2017-2018)
Figure North America Entertainment Robots by Countries (2017-2018)
Figure North America Entertainment Robots Revenue (Million USD) by Countries (2017-2018)
Figure United States Entertainment Robots Growth Rate (2017-2018)
Figure United States Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Canada Entertainment Robots Growth Rate (2017-2018)
Figure Canada Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Mexico Entertainment Robots Growth Rate (2017-2018)
Figure Mexico Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Europe Entertainment Robots Growth Rate (2017-2018)
Figure Europe Entertainment Robots Revenue and Growth Rate (2017-2018)
Figure Europe Entertainment Robots by Countries (2017-2018)
Figure Europe Entertainment Robots Revenue (Million USD) by Countries (2017-2018)
Figure Germany Entertainment Robots Growth Rate (2017-2018)
Figure Germany Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure France Entertainment Robots Growth Rate (2017-2018)
Figure France Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure UK Entertainment Robots Growth Rate (2017-2018)
Figure UK Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Russia Entertainment Robots Growth Rate (2017-2018)
Figure Russia Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Italy Entertainment Robots Growth Rate (2017-2018)
Figure Italy Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Rest of Europe Entertainment Robots Growth Rate (2017-2018)
Figure Rest of Europe Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Asia-Pacific Entertainment Robots Growth Rate (2017-2018)
Figure Asia-Pacific Entertainment Robots Revenue and Growth Rate (2017-2018)
Figure Asia-Pacific Entertainment Robots by Countries (2017-2018)
Figure Asia-Pacific Entertainment Robots Revenue (Million USD) by Countries (2017-2018)
Figure China Entertainment Robots Growth Rate (2017-2018)
Figure China Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Japan Entertainment Robots Growth Rate (2017-2018)
Figure Japan Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Korea Entertainment Robots Growth Rate (2017-2018)
Figure Korea Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure India Entertainment Robots Growth Rate (2017-2018)
Figure India Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Southeast Asia Entertainment Robots Growth Rate (2017-2018)
Figure Southeast Asia Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Rest of Asia-Pacific Entertainment Robots Growth Rate (2017-2018)
Figure Rest of Asia-Pacific Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure South America Entertainment Robots Growth Rate (2017-2018)
Figure South America Entertainment Robots Revenue and Growth Rate (2017-2018)
Figure South America Entertainment Robots by Countries (2017-2018)
Figure South America Entertainment Robots Revenue (Million USD) by Countries (2017-2018)
Figure Brazil Entertainment Robots Growth Rate (2017-2018)
Figure Brazil Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Argentina Entertainment Robots Growth Rate (2017-2018)
Figure Argentina Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Columbia Entertainment Robots Growth Rate (2017-2018)
Figure Columbia Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Rest of South America Entertainment Robots Growth Rate (2017-2018)
Figure Rest of South America Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Middle East and Africa Entertainment Robots Growth Rate (2017-2018)
Figure Middle East and Africa Entertainment Robots Revenue and Growth Rate (2017-2018)
Figure Middle East and Africa Entertainment Robots by Countries (2017-2018)
Figure Middle East and Africa Entertainment Robots Revenue (Million USD) by Countries (2017-2018)
Figure Saudi Arabia Entertainment Robots Growth Rate (2017-2018)
Figure Saudi Arabia Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure United Arab Emirates Entertainment Robots Growth Rate (2017-2018)
Figure United Arab Emirates Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Egypt Entertainment Robots Growth Rate (2017-2018)
Figure Egypt Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Nigeria Entertainment Robots Growth Rate (2017-2018)
Figure Nigeria Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure South Africa Entertainment Robots Growth Rate (2017-2018)
Figure South Africa Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Turkey Entertainment Robots Growth Rate (2017-2018)
Figure Turkey Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Figure Rest of Middle East and Africa Entertainment Robots Growth Rate (2017-2018)
Figure Rest of Middle East and Africa Entertainment Robots Revenue (Millions USD) and Growth Rate (2017-2018)
Table Mattel Inc. Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table WowWee Group Limited. Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table Blu Frog Robotics Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table Modular Robotics Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table Hasbro Inc. Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table Sphero Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table Aldebaran Robotics Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table Robo Builder Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table Toshiba Machine Co. Ltd Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table Robotics Inc. Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Table Sony Corporation Entertainment Robots Price, Revenue, Gross Margin and Market Share (2017-2017)
Figure Global Entertainment Robots Market Share by Manufacturer
Figure Global Entertainment Robots Revenue and Market Share by Manufacturer
Table Global Entertainment Robots Price by Region (2017-2017)
Figure Top 5 Entertainment Robots Manufacturer (Revenue) Market Share
Figure Market Competition Trend
Figure Global Entertainment Robots Revenue (Millions USD) and Growth Rate (2018-2025)
Table Entertainment Robots Market Forecast by Regions (2018-2025)
Figure North America Entertainment Robots Market Forecast (2018-2025)
Figure United States Entertainment Robots Market Forecast (2018-2025)
Figure Canada Entertainment Robots Market Forecast (2018-2025)
Figure Mexico Entertainment Robots Market Forecast (2018-2025)
Figure Europe Entertainment Robots Market Forecast (2018-2025)
Figure Germany Entertainment Robots Market Forecast (2018-2025)
Figure France Entertainment Robots Market Forecast (2018-2025)
Figure UK Entertainment Robots Market Forecast (2018-2025)
Figure Russia Entertainment Robots Market Forecast (2018-2025)
Figure Italy Entertainment Robots Market Forecast (2018-2025)
Figure Rest of Europe Entertainment Robots Market Forecast (2018-2025)
Figure Asia-Pacific Entertainment Robots Market Forecast (2018-2025)
Figure China Entertainment Robots Market Forecast (2018-2025)
Figure Japan Entertainment Robots Market Forecast (2018-2025)
Figure Korea Entertainment Robots Market Forecast (2018-2025)
Figure India Entertainment Robots Market Forecast (2018-2025)
Figure Southeast Asia Entertainment Robots Market Forecast (2018-2025)
Figure Rest of Asia-Pacific Entertainment Robots Market Forecast (2018-2025)
Figure South America Entertainment Robots Market Forecast (2018-2025)
Figure Brazil Entertainment Robots Market Forecast (2018-2025)
Figure Argentina Entertainment Robots Market Forecast (2018-2025)
Figure Columbia Entertainment Robots Market Forecast (2018-2025)
Figure Rest of South America Entertainment Robots Market Forecast (2018-2025)
Figure Middle East and Africa Entertainment Robots Market Forecast (2018-2025)
Figure Saudi Arabia Entertainment Robots Market Forecast (2018-2025)
Figure United Arab Emirates Entertainment Robots Market Forecast (2018-2025)
Figure Egypt Entertainment Robots Market Forecast (2018-2025)
Figure Nigeria Entertainment Robots Market Forecast (2018-2025)
Figure South Africa Entertainment Robots Market Forecast (2018-2025)
Figure Turkey Entertainment Robots Market Forecast (2018-2025)
Figure Rest of Middle East and Africa Entertainment Robots Market Forecast (2018-2025)
Figure Global Entertainment Robots Forecast by Product (2018-2025)
Figure Global Entertainment Robots Market Share Forecast by Product (2018-2025)
Figure Global Entertainment Robots Forecast by Product (2018-2025)

Please Note: Data related to the Companies are subject to Availability.


Research Methodology

We use both primary as well as secondary research for our market surveys, estimates and for developing forecast. Our research process commence by analyzing the problem which enable us to design the scope for our research study. Our research process is uniquely designed with enough flexibility to adjust according to changing nature of products and markets, while retaining core element to ensure reliability and accuracy in research findings. We understand both macro and micro-economic factors to evaluate and forecast different market segments.

Data Mining

Data is extensively collected through various secondary sources such as annual reports, investor presentations, SEC filings, and other corporate publications. We also refer trade magazines, technical journals, paid databases such as Factiva and Bloomberg, industry trade journals, scientific journals, and social media data to understand market dynamics and industry trends. Further, we also conduct primary research to understand market drivers, restraints, opportunities, challenges, and competitive scenario to build our analysis.

Data Collection Matrix

Data Collection Matrix

Supply Side

Demand Side

Primary Data Sources

  • Manufacturers
  • Distributors & Wholesalers
  • GPOs
  • Physicians/Specialist
  • Healthcare Providers
  • Consumers

Secondary Data Sources

  • Annual Reports/SEC Filings/ Investor Presentations/ Press Releases
  • Government/Associations Publications
  • Case Studies
  • Reference Customers

 

Market Modeling and Forecasting

We use epidemiology and capital equipment-based models to forecast market size of different segments at country and regional level.

  • Epidemiology-based Forecasting Model: This method uses epidemiology data gathered through various publications and from physicians to estimate population of patients, flow of treatment of individual disease and therapies. The data collected through this method includes statics on incidence of disease, population suffering from disease, and treatment population. This method is used to understand:
  • Number of patients for particular device or medical procedure and
  • Repeated use of particular device depending on health and condition of patient
  • Capital-based Forecasting Model: This method of forecasting is based on number of replacements, installed-based and new sales of capital equipment used in various healthcare and diagnostic centers. These three parameters are calculated and forecast is developed. Installation base is calculated as average number of units per facility; while sales for particular year is calculated from number of new and replace units. Secondary data is collected through various supply chain intermediaries and opinion leaders to arrive at installation and sales rate. These techniques help our analysts in validating market and developed market estimates and forecast.

We do forecast on basis of several parameters such as market drivers, market opportunities, industry trends government regulations, raw materials supply and trade dynamics to ensure relevance of forecast with market scenario. With increasing need to granulized information, we used bottom-up methodology for forecasting where we evaluate each regional segment differently and combined all forecast to develop final market forecast.

Data Validation

We believe primary research is a very important tool in analyzing and forecasting different markets. In order to make sure accuracy of our findings, our team conducts primary interviews at every stage of research to gain deep insights into current business environment and future trends and key developments in market. This includes use of various methods such as telephonic interviews, focus groups, face to face interviews and questionnaires to validate our research from all aspects. We validate our data through primary research from key industry leaders such as CEO, product managers, marketing managers, suppliers, distributors, and consumers are frequently interviewed. These interviews provide valuable insights which help us to have better market understanding besides validating our estimates and forecast.

Data Triangulation

data triangulation

Industry Analysis

Qualitative Data

Quantitative Data (2017-2025)

  • Market Dynamics (Drivers, Restraints, and Challenges)
  • Industry Trend Analysis
  • Market Opportunities
  • Government Policies and Regulations, Patent Analysis, and Reimbursement Policies
  • Porter’s Five Forces and PESTLE Analysis
  • Key Developments and Competitive Landscape
  • Market Assessment and Forecast
  • Market Assessment and Forecast, By Product
  • Market Assessment and Forecast, By Technology
  • Market Assessment and Forecast, By Application
  • Market Assessment and Forecast, By End User
  • Market Assessment and Forecast, By Region/Country

License Type

For Any Assistance

*
*
*
*
*