Gaming Peripheral Market by Type and Distribution Channel - Global Industry Analysis & Forecast to 2027

Published On : August 2020 Pages : 152 Category: Electronics and Semiconductors Report Code : SE0812465

Gaming Peripheral Market by Type (Headsets, Keyboard, Controller, Mice, Others) Distribution Channel (Online, Offline) - Global Industry Analysis & Forecast to 2027

Industry Outlook and Trend Analysis

The Gaming Peripheral Market has encountered significant development over the recent years and is anticipated to grow tremendously over the forecast period. Gaming Peripherals are required for a video game console, or one that enriches the video game's play experience. These gaming peripherals comes with the accessories required to play games out of the box with one A/V cable, one AC cable, and a controller.

Drivers and Restraints

Top-down and bottom-up approaches are used to validate the global market and estimate the market size for company, regions segments, type segments and applications (end users). In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.

Regional Insights

The data for 2021 is an estimate, based on the history data and the integrated view of industry experts, manufacturers, distributors and end users etc.

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Southeast Asia
    • Rest of Asia-Pacific
  • South America
    • Brazil
    • Argentina
    • Columbia
    • Rest of South America
  • Middle East and Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • Nigeria
    • South Africa
    • Rest of MEA

Competitive Analysis         

The major players in the market are profiled in detail in view of qualities, for example, company portfolio, business strategies, financial overview, recent developments, and share of the overall industry.

  • Cooler Master Technology Inc.
  • CORSAIR
  • Logitech
  • Mad Catz
  • Plantronics Inc.
  • Rapoo Corporation
  • Razer Inc.
  • Redragon USA
  • SteelSeries
  • Turtle Beach

Some of the key questions answered by the report are:

  • What was the market size in 2017 and forecast from 2021 to 2027?
  • What will be the industry market growth from 2017 to 2027?
  • What are the major drivers, restraints, opportunities, challenges, and industry trends and their impact on the market forecast?
  • What are the major segments leading the market growth and why?
  • Which are the leading players in the market and what are the major strategies adopted by them to sustain the market competition?

Market Classification

·         Gaming Peripheral Market, By Type, Estimates and Forecast, 2017-2027 ($Million)

o    Headsets

o    Keyboard

o    Controller

o    Mice

o    Others

·         Gaming Peripheral Market, By Distribution Channel, Estimates and Forecast, 2017-2027 ($Million)

o    Online

o    Offline

·         Gaming Peripheral Market, By Key Players, Estimates and Forecast, 2017-2027 ($Million)

o    Cooler Master Technology Inc.

o    CORSAIR

o    Logitech

o    Mad Catz

o    Plantronics Inc.

o    Rapoo Corporation

o    Razer Inc.

o    Redragon USA

o    SteelSeries

o    Turtle Beach

·         Gaming Peripheral Market, By Region, Estimates and Forecast, 2017-2027 ($Million)

o    North America

§  North America Gaming Peripheral Market , By Country

o    U.S. Gaming Peripheral Market

o    Canada Gaming Peripheral Market

o    Mexico Gaming Peripheral Market

o    Europe

§  Europe Gaming Peripheral Market , By Country

o    Germany Gaming Peripheral Market

o    UK Gaming Peripheral Market

o    France Gaming Peripheral Market

o    Russia Gaming Peripheral Market

o    Italy Gaming Peripheral Market

o    Rest of Europe Gaming Peripheral Market

o    Asia-Pacific

§  Asia-Pacific Gaming Peripheral Market , By Country

o    China Gaming Peripheral Market

o    Japan Gaming Peripheral Market

o    South Korea Gaming Peripheral Market

o    India Gaming Peripheral Market

o    Southeast Asia Gaming Peripheral Market

o    Rest of Asia-Pacific Gaming Peripheral Market

o    South America

§  South America Gaming Peripheral Market , By Country

o    Brazil Gaming Peripheral Market

o    Argentina Gaming Peripheral Market

o    Columbia Gaming Peripheral Market

o    Rest of South America Gaming Peripheral Market

o    Middle East and Africa

§  Middle East and Africa Gaming Peripheral Market , By Country

o    Saudi Arabia Gaming Peripheral Market

o    UAE Gaming Peripheral Market

o    Egypt Gaming Peripheral Market

o    Nigeria Gaming Peripheral Market

o    South Africa Gaming Peripheral Market

o    Rest of MEA Gaming Peripheral Market

Table of Contents:

1.       Introduction

1.1.     Report Description

2.       Executive Summary

2.1.     Key Highlights

3.       Market Overview

3.1.     Introduction

3.1.1.  Market Definition

3.1.2.  Market Segmentation

3.2.     Market Dynamics

3.2.1.  Drivers

3.2.2.  Restraints

3.2.3.  Opportunities

4.       Market Analysis by Regions

4.1.     North America (United States, Canada and Mexico)

4.1.1.  United States Market Status and Outlook (2017-2027)

4.1.2.  Canada Market Status and Outlook (2017-2027)

4.1.3.  Mexico Market Status and Outlook (2017-2027)

4.2.     Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

4.2.1.  Germany Market Status and Outlook (2017-2027)

4.2.2.  France Market Status and Outlook (2017-2027)

4.2.3.  UK Market Status and Outlook (2017-2027)

4.2.4.  Russia Market Status and Outlook (2017-2027)

4.2.5.  Italy Market Status and Outlook (2017-2027)

4.2.6.  Rest of Europe Market Status and Outlook (2017-2027)

4.3.     Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Rest of Asia-Pacific)

4.3.1.  China Market Status and Outlook (2017-2027)

4.3.2.  Japan Market Status and Outlook (2017-2027)

4.3.3.  Korea Market Status and Outlook (2017-2027)

4.3.4.  India Market Status and Outlook (2017-2027)

4.3.5.  Southeast Asia Market Status and Outlook (2017-2027)

4.3.6.  Rest of Asia-Pacific Market Status and Outlook (2017-2027)

4.4.     South America (Brazil, Argentina, Columbia and Rest of South America)

4.4.1.  Brazil Market Status and Outlook (2017-2027)

4.4.2.  Argentina Market Status and Outlook (2017-2027)

4.4.3.  Columbia Market Status and Outlook (2017-2027)

4.4.4.  Rest of South America Market Status and Outlook (2017-2027)

4.5.     Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa and Rest of MEA)

4.5.1.  Saudi Arabia Market Status and Outlook (2017-2027)

4.5.2.  United Arab Emirates Market Status and Outlook (2017-2027)

4.5.3.  Egypt Market Status and Outlook (2017-2027)

4.5.4.  Nigeria Market Status and Outlook (2017-2027)

4.5.5.  South Africa Market Status and Outlook (2017-2027)

4.5.6.  Turkey Market Status and Outlook (2017-2027)

4.5.7.  Rest of Middle East and Africa Market Status and Outlook (2017-2027)

5.       Gaming Peripheral  Market, By Type

5.1.     Introduction

5.2.     Global Gaming Peripheral  Revenue and Market Share by Type (2017-2021)

5.2.1.  Global Gaming Peripheral  Revenue and Revenue Share by Type (2017-2021)

5.3.     Headsets

5.3.1.  Global Headsets Revenue and Growth Rate (2017-2021)

5.4.     Keyboard

5.4.1.  Global Keyboard Revenue and Growth Rate (2017-2021)

5.5.     Controller

5.5.1.  Global Controller Revenue and Growth Rate (2017-2021)

5.6.     Mice

5.6.1.  Global Mice Revenue and Growth Rate (2017-2021)

5.7.     Others

5.7.1.  Global Others Revenue and Growth Rate (2017-2021)

6.       Gaming Peripheral  Market, By Distribution Channel

6.1.     Introduction

6.2.     Global Gaming Peripheral  Revenue and Market Share by Distribution Channel (2017-2021)

6.2.1.  Global Gaming Peripheral  Revenue and Revenue Share by Distribution Channel (2017-2021)

6.3.     Online

6.3.1.  Global Online Revenue and Growth Rate (2017-2021)

6.4.     Offline

6.4.1.  Global Offline Revenue and Growth Rate (2017-2021)

7.       Gaming Peripheral  Market, By Region

7.1.     Introduction

7.2.     Global Gaming Peripheral  Revenue and Market Share by Regions

7.2.1.  Global Gaming Peripheral  Revenue by Regions (2017-2021)

7.3.     North America Gaming Peripheral  by Countries

7.3.1.  North America Gaming Peripheral  Revenue and Growth Rate (2017-2021)

7.3.2.  North America Gaming Peripheral  Revenue (Million USD) by Countries (2017-2021)

7.3.3.  United States

7.3.3.1.  United States Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.3.4.  Canada

7.3.4.1.  Canada Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.3.5.  Mexico

7.3.5.1.  Mexico Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.     Europe Gaming Peripheral  by Countries

7.4.1.  Europe Gaming Peripheral  Revenue and Growth Rate (2017-2021)

7.4.2.  Europe Gaming Peripheral  Revenue (Million USD) by Countries (2017-2021)

7.4.3.  Germany

7.4.3.1.  Germany Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.4.  France

7.4.4.1.  France Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.5.  UK

7.4.5.1.  UK Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.6.  Russia

7.4.6.1.  Russia Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.7.  Italy

7.4.7.1.  Italy Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.8.  Rest of Europe

7.4.8.1.  Rest of Europe Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.     Asia-Pacific Gaming Peripheral  by Countries

7.5.1.  Asia-Pacific Gaming Peripheral  Revenue and Growth Rate (2017-2021)

7.5.2.  Asia-Pacific Gaming Peripheral  Revenue (Million USD) by Countries (2017-2021)

7.5.3.  China

7.5.3.1.  China Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.4.  Japan

7.5.4.1.  Japan Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.5.  Korea

7.5.5.1.  Korea Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.6.  India

7.5.6.1.  India Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.7.  Southeast Asia

7.5.7.1.  Southeast Asia Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.8.  Rest of Asia-Pacific

7.5.8.1.  Rest of Asia-Pacific Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.6.     South America Gaming Peripheral  by Countries

7.6.1.  South America Gaming Peripheral  Revenue and Growth Rate (2017-2021)

7.6.2.  South America Gaming Peripheral  Revenue (Million USD) by Countries (2017-2021)

7.6.3.  Brazil

7.6.3.1.  Brazil Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.6.4.  Argentina

7.6.4.1.  Argentina Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.6.5.  Columbia

7.6.5.1.  Columbia Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.6.6.  Rest of South America

7.6.6.1.  Rest of South America Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.     Middle East and Africa Gaming Peripheral  by Countries

7.7.1.  Middle East and Africa Gaming Peripheral  Revenue and Growth Rate (2017-2021)

7.7.2.  Middle East and Africa Gaming Peripheral  Revenue (Million USD) by Countries (2017-2021)

7.7.3.  Saudi Arabia

7.7.3.1.  Saudi Arabia Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.4.  United Arab Emirates

7.7.4.1.  United Arab Emirates Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.5.  Egypt

7.7.5.1.  Egypt Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.6.  Nigeria

7.7.6.1.  Nigeria Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.7.  South Africa

7.7.7.1.  South Africa Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.8.  Turkey

7.7.8.1.  Turkey Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.9.  Rest of Middle East and Africa

7.7.9.1.  Rest of Middle East and Africa Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2017-2021)

8.       Company Profiles

8.1.     Cooler Master Technology Inc.

8.1.1.  Business Overview

8.1.2.   Service Portfolio

8.1.3.  Strategic Developments

8.1.4.  Financial Overview

8.2.     CORSAIR

8.2.1.  Business Overview

8.2.2.   Service Portfolio

8.2.3.  Strategic Developments

8.2.4.  Financial Overview

8.3.     Logitech

8.3.1.  Business Overview

8.3.2.   Service Portfolio

8.3.3.  Strategic Developments

8.3.4.  Financial Overview

8.4.     Mad Catz

8.4.1.  Business Overview

8.4.2.   Service Portfolio

8.4.3.  Strategic Developments

8.4.4.  Financial Overview

8.5.     Plantronics Inc.

8.5.1.  Business Overview

8.5.2.   Service Portfolio

8.5.3.  Strategic Developments

8.5.4.  Financial Overview

8.6.     Rapoo Corporation

8.6.1.  Business Overview

8.6.2.   Service Portfolio

8.6.3.  Strategic Developments

8.6.4.  Financial Overview

8.7.     Razer Inc.

8.7.1.  Business Overview

8.7.2.   Service Portfolio

8.7.3.  Strategic Developments

8.7.4.  Financial Overview

8.8.     Redragon USA

8.8.1.  Business Overview

8.8.2.   Service Portfolio

8.8.3.  Strategic Developments

8.8.4.  Financial Overview

8.9.     SteelSeries

8.9.1.  Business Overview

8.9.2.   Service Portfolio

8.9.3.  Strategic Developments

8.9.4.  Financial Overview

8.10. Turtle Beach

8.10.1.      Business Overview

8.10.2.       Service Portfolio

8.10.3.      Strategic Developments

8.10.4.      Financial Overview

9.       Gaming Peripheral  Market Forecast (2022-2027)

9.1.     Global Gaming Peripheral  Revenue (Millions USD) and Growth Rate (2022-2027)

9.2.     Gaming Peripheral  Market Forecast by Regions (2022-2027)

9.2.1.  North America Gaming Peripheral  Market Forecast (2022-2027)

9.2.1.1.  United States Gaming Peripheral  Market Forecast (2022-2027)

9.2.1.2.  Canada Gaming Peripheral  Market Forecast (2022-2027)

9.2.1.3.  Mexico Gaming Peripheral  Market Forecast (2022-2027)

9.2.2.  Europe Gaming Peripheral  Market Forecast (2022-2027)

9.2.2.1.  Germany Gaming Peripheral  Market Forecast (2022-2027)

9.2.2.2.  France Gaming Peripheral  Market Forecast (2022-2027)

9.2.2.3.  UK Gaming Peripheral  Market Forecast (2022-2027)

9.2.2.4.  Russia Gaming Peripheral  Market Forecast (2022-2027)

9.2.2.5.  Italy Gaming Peripheral  Market Forecast (2022-2027)

9.2.2.6.  Rest of Europe Gaming Peripheral  Market Forecast (2022-2027)

9.2.3.  Asia-Pacific Gaming Peripheral  Market Forecast (2022-2027)

9.2.3.1.  China Gaming Peripheral  Market Forecast (2022-2027)

9.2.3.2.  Japan Gaming Peripheral  Market Forecast (2022-2027)

9.2.3.3.  Korea Gaming Peripheral  Market Forecast (2022-2027)

9.2.3.4.  India Gaming Peripheral  Market Forecast (2022-2027)

9.2.3.5.  Southeast Asia Gaming Peripheral  Market Forecast (2022-2027)

9.2.3.6.  Rest of Asia-Pacific Gaming Peripheral  Market Forecast (2022-2027)

9.2.4.  South America Gaming Peripheral  Market Forecast (2022-2027)

9.2.4.1.  Brazil Gaming Peripheral  Market Forecast (2022-2027)

9.2.4.2.  Argentina Gaming Peripheral  Market Forecast (2022-2027)

9.2.4.3.  Columbia Gaming Peripheral  Market Forecast (2022-2027)

9.2.4.4.  Rest of South America Gaming Peripheral  Market Forecast (2022-2027)

9.2.5.  Middle East and Africa Gaming Peripheral  Market Forecast (2022-2027)

9.2.5.1.  Saudi Arabia Gaming Peripheral  Market Forecast (2022-2027)

9.2.5.2.  United Arab Emirates Gaming Peripheral  Market Forecast (2022-2027)

9.2.5.3.  Egypt Gaming Peripheral  Market Forecast (2022-2027)

9.2.5.4.  Nigeria Gaming Peripheral  Market Forecast (2022-2027)

9.2.5.5.  South Africa Gaming Peripheral  Market Forecast (2022-2027)

9.2.5.6.  Turkey Gaming Peripheral  Market Forecast (2022-2027)

9.2.5.7.  Rest of Middle East and Africa Gaming Peripheral  Market Forecast (2022-2027)

9.3.     Gaming Peripheral  Market Forecast by Type (2022-2027)

9.3.1.  Gaming Peripheral  Forecast by Type (2022-2027)

9.3.2.  Gaming Peripheral  Market Share Forecast by Type (2022-2027)

9.4.     Gaming Peripheral  Market Forecast by Distribution Channel (2022-2027)

9.4.1.  Gaming Peripheral  Forecast by Distribution Channel (2022-2027)

9.4.2.  Gaming Peripheral  Market Share Forecast by Distribution Channel (2022-2027)


List of Tables

List of Tables and Figures:

Figure United States Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Canada Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Mexico Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Germany Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure France Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure UK Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Russia Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Italy Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Rest of Europe Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure China Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Japan Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Korea Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure India Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Southeast Asia Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Rest of Asia-Pacific Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Brazil Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Argentina Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Columbia Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Rest of South America Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Saudi Arabia Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure United Arab Emirates Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Egypt Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Nigeria Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure South Africa Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Turkey Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Figure Rest of Middle East and Africa Gaming Peripheral Revenue (Million USD) and Growth Rate (2017-2027)
Table Global Gaming Peripheral Revenue and Revenue Share by Type (2017-2019)
Figure Global Headsets Revenue and Growth Rate (2017-2019)
Figure Global Keyboard Revenue and Growth Rate (2017-2019)
Figure Global Controller Revenue and Growth Rate (2017-2019)
Figure Global Mice Revenue and Growth Rate (2017-2019)
Figure Global Others Revenue and Growth Rate (2017-2019)
Table Global Gaming Peripheral Revenue and Revenue Share by Distribution Channel (2017-2019)
Figure Global Online Revenue and Growth Rate (2017-2019)
Figure Global Offline Revenue and Growth Rate (2017-2019)
Table Global Gaming Peripheral Revenue by Regions (2017-2019)
Figure North America Gaming Peripheral Growth Rate (2017-2019)
Figure North America Gaming Peripheral Revenue and Growth Rate (2017-2019)
Figure North America Gaming Peripheral by Countries (2017-2019)
Figure North America Gaming Peripheral Revenue (Million USD) by Countries (2017-2019)
Figure United States Gaming Peripheral Growth Rate (2017-2019)
Figure United States Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Canada Gaming Peripheral Growth Rate (2017-2019)
Figure Canada Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Mexico Gaming Peripheral Growth Rate (2017-2019)
Figure Mexico Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Europe Gaming Peripheral Growth Rate (2017-2019)
Figure Europe Gaming Peripheral Revenue and Growth Rate (2017-2019)
Figure Europe Gaming Peripheral by Countries (2017-2019)
Figure Europe Gaming Peripheral Revenue (Million USD) by Countries (2017-2019)
Figure Germany Gaming Peripheral Growth Rate (2017-2019)
Figure Germany Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure France Gaming Peripheral Growth Rate (2017-2019)
Figure France Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure UK Gaming Peripheral Growth Rate (2017-2019)
Figure UK Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Russia Gaming Peripheral Growth Rate (2017-2019)
Figure Russia Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Italy Gaming Peripheral Growth Rate (2017-2019)
Figure Italy Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Rest of Europe Gaming Peripheral Growth Rate (2017-2019)
Figure Rest of Europe Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Asia-Pacific Gaming Peripheral Growth Rate (2017-2019)
Figure Asia-Pacific Gaming Peripheral Revenue and Growth Rate (2017-2019)
Figure Asia-Pacific Gaming Peripheral by Countries (2017-2019)
Figure Asia-Pacific Gaming Peripheral Revenue (Million USD) by Countries (2017-2019)
Figure China Gaming Peripheral Growth Rate (2017-2019)
Figure China Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Japan Gaming Peripheral Growth Rate (2017-2019)
Figure Japan Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Korea Gaming Peripheral Growth Rate (2017-2019)
Figure Korea Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure India Gaming Peripheral Growth Rate (2017-2019)
Figure India Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Southeast Asia Gaming Peripheral Growth Rate (2017-2019)
Figure Southeast Asia Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Rest of Asia-Pacific Gaming Peripheral Growth Rate (2017-2019)
Figure Rest of Asia-Pacific Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure South America Gaming Peripheral Growth Rate (2017-2019)
Figure South America Gaming Peripheral Revenue and Growth Rate (2017-2019)
Figure South America Gaming Peripheral by Countries (2017-2019)
Figure South America Gaming Peripheral Revenue (Million USD) by Countries (2017-2019)
Figure Brazil Gaming Peripheral Growth Rate (2017-2019)
Figure Brazil Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Argentina Gaming Peripheral Growth Rate (2017-2019)
Figure Argentina Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Columbia Gaming Peripheral Growth Rate (2017-2019)
Figure Columbia Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Rest of South America Gaming Peripheral Growth Rate (2017-2019)
Figure Rest of South America Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Middle East and Africa Gaming Peripheral Growth Rate (2017-2019)
Figure Middle East and Africa Gaming Peripheral Revenue and Growth Rate (2017-2019)
Figure Middle East and Africa Gaming Peripheral by Countries (2017-2019)
Figure Middle East and Africa Gaming Peripheral Revenue (Million USD) by Countries (2017-2019)
Figure Saudi Arabia Gaming Peripheral Growth Rate (2017-2019)
Figure Saudi Arabia Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure United Arab Emirates Gaming Peripheral Growth Rate (2017-2019)
Figure United Arab Emirates Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Egypt Gaming Peripheral Growth Rate (2017-2019)
Figure Egypt Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Nigeria Gaming Peripheral Growth Rate (2017-2019)
Figure Nigeria Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure South Africa Gaming Peripheral Growth Rate (2017-2019)
Figure South Africa Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Turkey Gaming Peripheral Growth Rate (2017-2019)
Figure Turkey Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Rest of Middle East and Africa Gaming Peripheral Growth Rate (2017-2019)
Figure Rest of Middle East and Africa Gaming Peripheral Revenue (Millions USD) and Growth Rate (2017-2019)
Table Cooler Master Technology Inc. Gaming Peripheral Financial Overview
Table CORSAIR Gaming Peripheral Financial Overview
Table Logitech Gaming Peripheral Financial Overview
Table Mad Catz Gaming Peripheral Financial Overview
Table Plantronics Inc. Gaming Peripheral Financial Overview
Table Rapoo Corporation Gaming Peripheral Financial Overview
Table Razer Inc. Gaming Peripheral Financial Overview
Table Redragon USA Gaming Peripheral Financial Overview
Table SteelSeries Gaming Peripheral Financial Overview
Table Turtle Beach Gaming Peripheral Financial Overview
Figure Global Gaming Peripheral Revenue (Millions USD) and Growth Rate (2019-2027)
Table Gaming Peripheral Market Forecast by Regions (2019-2027)
Figure North America Gaming Peripheral Market Forecast (2019-2027)
Figure United States Gaming Peripheral Market Forecast (2019-2027)
Figure Canada Gaming Peripheral Market Forecast (2019-2027)
Figure Mexico Gaming Peripheral Market Forecast (2019-2027)
Figure Europe Gaming Peripheral Market Forecast (2019-2027)
Figure Germany Gaming Peripheral Market Forecast (2019-2027)
Figure France Gaming Peripheral Market Forecast (2019-2027)
Figure UK Gaming Peripheral Market Forecast (2019-2027)
Figure Russia Gaming Peripheral Market Forecast (2019-2027)
Figure Italy Gaming Peripheral Market Forecast (2019-2027)
Figure Rest of Europe Gaming Peripheral Market Forecast (2019-2027)
Figure Asia-Pacific Gaming Peripheral Market Forecast (2019-2027)
Figure China Gaming Peripheral Market Forecast (2019-2027)
Figure Japan Gaming Peripheral Market Forecast (2019-2027)
Figure Korea Gaming Peripheral Market Forecast (2019-2027)
Figure India Gaming Peripheral Market Forecast (2019-2027)
Figure Southeast Asia Gaming Peripheral Market Forecast (2019-2027)
Figure Rest of Asia-Pacific Gaming Peripheral Market Forecast (2019-2027)
Figure South America Gaming Peripheral Market Forecast (2019-2027)
Figure Brazil Gaming Peripheral Market Forecast (2019-2027)
Figure Argentina Gaming Peripheral Market Forecast (2019-2027)
Figure Columbia Gaming Peripheral Market Forecast (2019-2027)
Figure Rest of South America Gaming Peripheral Market Forecast (2019-2027)
Figure Middle East and Africa Gaming Peripheral Market Forecast (2019-2027)
Figure Saudi Arabia Gaming Peripheral Market Forecast (2019-2027)
Figure United Arab Emirates Gaming Peripheral Market Forecast (2019-2027)
Figure Egypt Gaming Peripheral Market Forecast (2019-2027)
Figure Nigeria Gaming Peripheral Market Forecast (2019-2027)
Figure South Africa Gaming Peripheral Market Forecast (2019-2027)
Figure Turkey Gaming Peripheral Market Forecast (2019-2027)
Figure Rest of Middle East and Africa Gaming Peripheral Market Forecast (2019-2027)
Figure Global Gaming Peripheral Forecast by Type (2019-2027)
Figure Global Gaming Peripheral Market Share Forecast by Type (2019-2027)
Figure Global Gaming Peripheral Forecast by Type (2019-2027)
Figure Global Gaming Peripheral Forecast by Distribution Channel (2019-2027)
Figure Global Gaming Peripheral Market Share Forecast by Distribution Channel (2019-2027)
Figure Global Gaming Peripheral Forecast by Distribution Channel (2019-2027)

Please Note: Data related to the Companies are subject to Availability.


Research Methodology

We use both primary as well as secondary research for our market surveys, estimates and for developing forecast. Our research process commence by analyzing the problem which enable us to design the scope for our research study. Our research process is uniquely designed with enough flexibility to adjust according to changing nature of products and markets, while retaining core element to ensure reliability and accuracy in research findings. We understand both macro and micro-economic factors to evaluate and forecast different market segments.

Data Mining

Data is extensively collected through various secondary sources such as annual reports, investor presentations, SEC filings, and other corporate publications. We also refer trade magazines, technical journals, paid databases such as Factiva and Bloomberg, industry trade journals, scientific journals, and social media data to understand market dynamics and industry trends. Further, we also conduct primary research to understand market drivers, restraints, opportunities, challenges, and competitive scenario to build our analysis.

Data Collection Matrix

Data Collection Matrix

Supply Side

Demand Side

Primary Data Sources

  • Manufacturers
  • Distributors & Wholesalers
  • GPOs
  • Physicians/Specialist
  • Healthcare Providers
  • Consumers

Secondary Data Sources

  • Annual Reports/SEC Filings/ Investor Presentations/ Press Releases
  • Government/Associations Publications
  • Case Studies
  • Reference Customers

 

Market Modeling and Forecasting

We use epidemiology and capital equipment-based models to forecast market size of different segments at country and regional level.

  • Epidemiology-based Forecasting Model: This method uses epidemiology data gathered through various publications and from physicians to estimate population of patients, flow of treatment of individual disease and therapies. The data collected through this method includes statics on incidence of disease, population suffering from disease, and treatment population. This method is used to understand:
  • Number of patients for particular device or medical procedure and
  • Repeated use of particular device depending on health and condition of patient
  • Capital-based Forecasting Model: This method of forecasting is based on number of replacements, installed-based and new sales of capital equipment used in various healthcare and diagnostic centers. These three parameters are calculated and forecast is developed. Installation base is calculated as average number of units per facility; while sales for particular year is calculated from number of new and replace units. Secondary data is collected through various supply chain intermediaries and opinion leaders to arrive at installation and sales rate. These techniques help our analysts in validating market and developed market estimates and forecast.

We do forecast on basis of several parameters such as market drivers, market opportunities, industry trends government regulations, raw materials supply and trade dynamics to ensure relevance of forecast with market scenario. With increasing need to granulized information, we used bottom-up methodology for forecasting where we evaluate each regional segment differently and combined all forecast to develop final market forecast.

Data Validation

We believe primary research is a very important tool in analyzing and forecasting different markets. In order to make sure accuracy of our findings, our team conducts primary interviews at every stage of research to gain deep insights into current business environment and future trends and key developments in market. This includes use of various methods such as telephonic interviews, focus groups, face to face interviews and questionnaires to validate our research from all aspects. We validate our data through primary research from key industry leaders such as CEO, product managers, marketing managers, suppliers, distributors, and consumers are frequently interviewed. These interviews provide valuable insights which help us to have better market understanding besides validating our estimates and forecast.

Data Triangulation

data triangulation

Industry Analysis

Qualitative Data

Quantitative Data (2017-2025)

  • Market Dynamics (Drivers, Restraints, and Challenges)
  • Industry Trend Analysis
  • Market Opportunities
  • Government Policies and Regulations, Patent Analysis, and Reimbursement Policies
  • Porter’s Five Forces and PESTLE Analysis
  • Key Developments and Competitive Landscape
  • Market Assessment and Forecast
  • Market Assessment and Forecast, By Product
  • Market Assessment and Forecast, By Technology
  • Market Assessment and Forecast, By Application
  • Market Assessment and Forecast, By End User
  • Market Assessment and Forecast, By Region/Country

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