Social-network Game Service Market by Product Type and Application - Global Industry Analysis & Forecast to 2027

Published On : March 2021 Pages : 166 Category: Services & Utilities Report Code : OI0316908

SEGMENTS & REGIONS:

  • Regions: North America, Europe, Asia- Pacific, Latin America, Middle East & Africa

Social-network Game Service Market By Product Type (Casual, Adventure, Competitive) and Application (Applications, Websites) - Global Industry Analysis & Forecast to 2027

Industry Outlook and Trend Analysis

The Social-network Game Service Market has encountered significant development over the recent years and is anticipated to grow tremendously over the forecast period. A social network game (sometimes simply referred to as a social media game, social video game or online social game) is a type of online game that is played through social networks.

Drivers and Restraints

Top-down and bottom-up approaches are used to validate the global Social-network Game Service Market and estimate the market size for company, regions segments, type segments and applications (end users). In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.

Regional Insights

The data for 2021 is an estimate, based on the history data and the integrated view of industry experts, manufacturers, distributors and end users etc.

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Southeast Asia
    • Rest of Asia-Pacific
  • South America
    • Brazil
    • Argentina
    • Columbia
    • Rest of South America
  • Middle East and Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • Nigeria
    • South Africa
    • Rest of MEA

Competitive Analysis                         

The major players in the market are profiled in detail in view of qualities, for example, company portfolio, business strategies, financial overview, recent developments, and share of the overall industry.

  • Zynga
  • Wooga
  • Gameforge
  • Bigpoint Games
  • Goodgame Studios
  • Plinga
  • Kabam
  • RockYou

Some of the key questions answered by the report are:

  • What was the market size in 2017 and forecast from 2021 to 2027?
  • What will be the industry market growth from 2017 to 2027?
  • What are the major drivers, restraints, opportunities, challenges, and industry trends and their impact on the market forecast?
  • What are the major segments leading the market growth and why?
  • Which are the leading players in the market and what are the major strategies adopted by them to sustain the market competition?

Market Classification

o    Social-network Game Service Market, By Product Type, Estimates and Forecast, 2017-2027 ($Million)

o    Casual

o    Adventure

o    Competitive

o    Social-network Game Service Market, By Application, Estimates and Forecast, 2017-2027 ($Million)

o    Applications

o    Websites

o    Social-network Game Service Market, By Key Players, Estimates and Forecast, 2017-2027 ($Million)

o    Zynga

o    Wooga

o    Gameforge

o    Bigpoint Games

o    Goodgame Studios

o    Plinga

o    Kabam

o    RockYou

o    Social-network Game Service Market, By Region, Estimates and Forecast, 2017-2027 ($Million)

o    North America

§  North America Social-network Game Service Market, By Country

o    U.S. Social-network Game Service Market

o    Canada Social-network Game Service Market

o    Mexico Social-network Game Service Market

o    Europe

§  Europe Social-network Game Service Market, By Country

o    Germany Social-network Game Service Market

o    UK Social-network Game Service Market

o    France Social-network Game Service Market

o    Russia Social-network Game Service Market

o    Italy Social-network Game Service Market

o    Rest of Europe Social-network Game Service Market

o    Asia-Pacific

§  Asia-Pacific Social-network Game Service Market, By Country

o    China Social-network Game Service Market

o    Japan Social-network Game Service Market

o    South Korea Social-network Game Service Market

o    India Social-network Game Service Market

o    Southeast Asia Social-network Game Service Market

o    Rest of Asia-Pacific Social-network Game Service Market

o    South America

§  South America Social-network Game Service Market

o    Brazil Social-network Game Service Market

o    Argentina Social-network Game Service Market

o    Columbia Social-network Game Service Market

o    Rest of South America Social-network Game Service Market

o    Middle East and Africa

§  Middle East and Africa Social-network Game Service Market

o    Saudi Arabia Social-network Game Service Market

o    UAE Social-network Game Service Market

o    Egypt Social-network Game Service Market

o    Nigeria Social-network Game Service Market

o    South Africa Social-network Game Service Market

o    Rest of MEA Social-network Game Service Market

Table of Contents:

1.       Introduction

1.1.     Report Description

2.       Executive Summary

2.1.     Key Highlights

3.       Market Overview

3.1.     Introduction

3.1.1.  Market Definition

3.1.2.  Market Segmentation

3.2.     Market Dynamics

3.2.1.  Drivers

3.2.2.  Restraints

3.2.3.  Opportunities

4.       Market Analysis by Regions

4.1.     North America (United States, Canada and Mexico)

4.1.1.  United States Market Status and Outlook (2017-2027)

4.1.2.  Canada Market Status and Outlook (2017-2027)

4.1.3.  Mexico Market Status and Outlook (2017-2027)

4.2.     Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

4.2.1.  Germany Market Status and Outlook (2017-2027)

4.2.2.  France Market Status and Outlook (2017-2027)

4.2.3.  UK Market Status and Outlook (2017-2027)

4.2.4.  Russia Market Status and Outlook (2017-2027)

4.2.5.  Italy Market Status and Outlook (2017-2027)

4.2.6.  Rest of Europe Market Status and Outlook (2017-2027)

4.3.     Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Rest of Asia-Pacific)

4.3.1.  China Market Status and Outlook (2017-2027)

4.3.2.  Japan Market Status and Outlook (2017-2027)

4.3.3.  Korea Market Status and Outlook (2017-2027)

4.3.4.  India Market Status and Outlook (2017-2027)

4.3.5.  Southeast Asia Market Status and Outlook (2017-2027)

4.3.6.  Rest of Asia-Pacific Market Status and Outlook (2017-2027)

4.4.     South America (Brazil, Argentina, Columbia and Rest of South America)

4.4.1.  Brazil Market Status and Outlook (2017-2027)

4.4.2.  Argentina Market Status and Outlook (2017-2027)

4.4.3.  Columbia Market Status and Outlook (2017-2027)

4.4.4.  Rest of South America Market Status and Outlook (2017-2027)

4.5.     Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa and Rest of MEA)

4.5.1.  Saudi Arabia Market Status and Outlook (2017-2027)

4.5.2.  United Arab Emirates Market Status and Outlook (2017-2027)

4.5.3.  Egypt Market Status and Outlook (2017-2027)

4.5.4.  Nigeria Market Status and Outlook (2017-2027)

4.5.5.  South Africa Market Status and Outlook (2017-2027)

4.5.6.  Turkey Market Status and Outlook (2017-2027)

4.5.7.  Rest of Middle East and Africa Market Status and Outlook (2017-2027)

5.       Social-network Game Service Market, By Product Type

5.1.     Introduction

5.2.     Global Social-network Game Service Revenue and Market Share by Product Type (2017-2021)

5.2.1.  Global Social-network Game Service Revenue and Revenue Share by Product Type (2017-2021)

5.3.     Casual

5.3.1.  Global Casual Revenue and Growth Rate (2017-2021)

5.4.     Adventure

5.4.1.  Global Adventure Revenue and Growth Rate (2017-2021)

5.5.     Competitive

5.5.1.  Global Competitive Revenue and Growth Rate (2017-2021)

6.       Social-network Game Service Market, By Application

6.1.     Introduction

6.2.     Global Social-network Game Service Revenue and Market Share by Application (2017-2021)

6.2.1.  Global Social-network Game Service Revenue and Revenue Share by Application (2017-2021)

6.3.     Applications

6.3.1.  Global Applications Revenue and Growth Rate (2017-2021)

6.4.     Websites

6.4.1.  Global Websites Revenue and Growth Rate (2017-2021)

7.       Social-network Game Service Market, By Region

7.1.     Introduction

7.2.     Global Social-network Game Service Revenue and Market Share by Regions

7.2.1.  Global Social-network Game Service Revenue by Regions (2017-2021)

7.3.     North America Social-network Game Service by Countries

7.3.1.  North America Social-network Game Service Revenue and Growth Rate (2017-2021)

7.3.2.  North America Social-network Game Service Revenue (Million USD) by Countries (2017-2021)

7.3.3.  United States

7.3.3.1. United States Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.3.4.  Canada

7.3.4.1. Canada Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.3.5.  Mexico

7.3.5.1. Mexico Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.     Europe Social-network Game Service by Countries

7.4.1.  Europe Social-network Game Service Revenue and Growth Rate (2017-2021)

7.4.2.  Europe Social-network Game Service Revenue (Million USD) by Countries (2017-2021)

7.4.3.  Germany

7.4.3.1. Germany Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.4.  France

7.4.4.1. France Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.5.  UK

7.4.5.1. UK Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.6.  Russia

7.4.6.1. Russia Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.7.  Italy

7.4.7.1. Italy Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.4.8.  Rest of Europe

7.4.8.1. Rest of Europe Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.     Asia-Pacific Social-network Game Service by Countries

7.5.1.  Asia-Pacific Social-network Game Service Revenue and Growth Rate (2017-2021)

7.5.2.  Asia-Pacific Social-network Game Service Revenue (Million USD) by Countries (2017-2021)

7.5.3.  China

7.5.3.1. China Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.4.  Japan

7.5.4.1. Japan Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.5.  Korea

7.5.5.1. Korea Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.6.  India

7.5.6.1. India Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.7.  Southeast Asia

7.5.7.1. Southeast Asia Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.5.8.  Rest of Asia-Pacific

7.5.8.1. Rest of Asia-Pacific Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.6.     South America Social-network Game Service by Countries

7.6.1.  South America Social-network Game Service Revenue and Growth Rate (2017-2021)

7.6.2.  South America Social-network Game Service Revenue (Million USD) by Countries (2017-2021)

7.6.3.  Brazil

7.6.3.1. Brazil Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.6.4.  Argentina

7.6.4.1. Argentina Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.6.5.  Columbia

7.6.5.1. Columbia Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.6.6.  Rest of South America

7.6.6.1. Rest of South America Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.     Middle East and Africa Social-network Game Service by Countries

7.7.1.  Middle East and Africa Social-network Game Service Revenue and Growth Rate (2017-2021)

7.7.2.  Middle East and Africa Social-network Game Service Revenue (Million USD) by Countries (2017-2021)

7.7.3.  Saudi Arabia

7.7.3.1. Saudi Arabia Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.4.  United Arab Emirates

7.7.4.1. United Arab Emirates Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.5.  Egypt

7.7.5.1. Egypt Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.6.  Nigeria

7.7.6.1. Nigeria Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.7.  South Africa

7.7.7.1. South Africa Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.8.  Turkey

7.7.8.1. Turkey Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

7.7.9.  Rest of Middle East and Africa

7.7.9.1. Rest of Middle East and Africa Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2021)

8.       Company Profiles

8.1.     Zynga

8.1.1.  Business Overview

8.1.2.   Service Portfolio

8.1.3.  Strategic Developments

8.1.4.  Financial Overview

8.2.     Wooga

8.2.1.  Business Overview

8.2.2.   Service Portfolio

8.2.3.  Strategic Developments

8.2.4.  Financial Overview

8.3.     Gameforge

8.3.1.  Business Overview

8.3.2.   Service Portfolio

8.3.3.  Strategic Developments

8.3.4.  Financial Overview

8.4.     Bigpoint Games

8.4.1.  Business Overview

8.4.2.   Service Portfolio

8.4.3.  Strategic Developments

8.4.4.  Financial Overview

8.5.     Goodgame Studios

8.5.1.  Business Overview

8.5.2.   Service Portfolio

8.5.3.  Strategic Developments

8.5.4.  Financial Overview

8.6.     Plinga

8.6.1.  Business Overview

8.6.2.   Service Portfolio

8.6.3.  Strategic Developments

8.6.4.  Financial Overview

8.7.     Kabam

8.7.1.  Business Overview

8.7.2.   Service Portfolio

8.7.3.  Strategic Developments

8.7.4.  Financial Overview

8.8.     RockYou

8.8.1.  Business Overview

8.8.2.   Service Portfolio

8.8.3.  Strategic Developments

8.8.4.  Financial Overview

9.       Social-network Game Service Market Forecast (2022-2027)

9.1.     Global Social-network Game Service Revenue (Millions USD) and Growth Rate (2022-2027)

9.2.     Social-network Game Service Market Forecast by Regions (2022-2027)

9.2.1.  North America Social-network Game Service Market Forecast (2022-2027)

9.2.1.1. United States Social-network Game Service Market Forecast (2022-2027)

9.2.1.2. Canada Social-network Game Service Market Forecast (2022-2027)

9.2.1.3. Mexico Social-network Game Service Market Forecast (2022-2027)

9.2.2.  Europe Social-network Game Service Market Forecast (2022-2027)

9.2.2.1. Germany Social-network Game Service Market Forecast (2022-2027)

9.2.2.2. France Social-network Game Service Market Forecast (2022-2027)

9.2.2.3. UK Social-network Game Service Market Forecast (2022-2027)

9.2.2.4. Russia Social-network Game Service Market Forecast (2022-2027)

9.2.2.5. Italy Social-network Game Service Market Forecast (2022-2027)

9.2.2.6. Rest of Europe Social-network Game Service Market Forecast (2022-2027)

9.2.3.  Asia-Pacific Social-network Game Service Market Forecast (2022-2027)

9.2.3.1. China Social-network Game Service Market Forecast (2022-2027)

9.2.3.2. Japan Social-network Game Service Market Forecast (2022-2027)

9.2.3.3. Korea Social-network Game Service Market Forecast (2022-2027)

9.2.3.4. India Social-network Game Service Market Forecast (2022-2027)

9.2.3.5. Southeast Asia Social-network Game Service Market Forecast (2022-2027)

9.2.3.6. Rest of Asia-Pacific Social-network Game Service Market Forecast (2022-2027)

9.2.4.  South America Social-network Game Service Market Forecast (2022-2027)

9.2.4.1. Brazil Social-network Game Service Market Forecast (2022-2027)

9.2.4.2. Argentina Social-network Game Service Market Forecast (2022-2027)

9.2.4.3. Columbia Social-network Game Service Market Forecast (2022-2027)

9.2.4.4. Rest of South America Social-network Game Service Market Forecast (2022-2027)

9.2.5.  Middle East and Africa Social-network Game Service Market Forecast (2022-2027)

9.2.5.1. Saudi Arabia Social-network Game Service Market Forecast (2022-2027)

9.2.5.2. United Arab Emirates Social-network Game Service Market Forecast (2022-2027)

9.2.5.3. Egypt Social-network Game Service Market Forecast (2022-2027)

9.2.5.4. Nigeria Social-network Game Service Market Forecast (2022-2027)

9.2.5.5. South Africa Social-network Game Service Market Forecast (2022-2027)

9.2.5.6. Turkey Social-network Game Service Market Forecast (2022-2027)

9.2.5.7. Rest of Middle East and Africa Social-network Game Service Market Forecast (2022-2027)

9.3.     Social-network Game Service Market Forecast by Product Type (2022-2027)

9.3.1.  Social-network Game Service Forecast by Product Type (2022-2027)

9.3.2.  Social-network Game Service Market Share Forecast by Product Type (2022-2027)

9.4.     Social-network Game Service Market Forecast by Application (2022-2027)

9.4.1.  Social-network Game Service Forecast by Application (2022-2027)

9.4.2.  Social-network Game Service Market Share Forecast by Application (2022-2027)


List of Tables

List of Tables and Figures:

Figure United States Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Canada Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Mexico Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Germany Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure France Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure UK Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Russia Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Italy Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Rest of Europe Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure China Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Japan Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Korea Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure India Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Southeast Asia Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Rest of Asia-Pacific Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Brazil Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Argentina Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Columbia Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Rest of South America Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Saudi Arabia Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure United Arab Emirates Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Egypt Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Nigeria Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure South Africa Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Turkey Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Figure Rest of Middle East and Africa Social-network Game Service Revenue (Million USD) and Growth Rate (2017-2027)
Table Global Social-network Game Service Revenue and Revenue Share by Product Type (2017-2019)
Figure Global Casual Revenue and Growth Rate (2017-2019)
Figure Global Adventure Revenue and Growth Rate (2017-2019)
Figure Global Competitive Revenue and Growth Rate (2017-2019)
Table Global Social-network Game Service Revenue and Revenue Share by Application (2017-2019)
Figure Global Applications Revenue and Growth Rate (2017-2019)
Figure Global Websites Revenue and Growth Rate (2017-2019)
Table Global Social-network Game Service Revenue by Regions (2017-2019)
Figure North America Social-network Game Service Growth Rate (2017-2019)
Figure North America Social-network Game Service Revenue and Growth Rate (2017-2019)
Figure North America Social-network Game Service by Countries (2017-2019)
Figure North America Social-network Game Service Revenue (Million USD) by Countries (2017-2019)
Figure United States Social-network Game Service Growth Rate (2017-2019)
Figure United States Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Canada Social-network Game Service Growth Rate (2017-2019)
Figure Canada Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Mexico Social-network Game Service Growth Rate (2017-2019)
Figure Mexico Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Europe Social-network Game Service Growth Rate (2017-2019)
Figure Europe Social-network Game Service Revenue and Growth Rate (2017-2019)
Figure Europe Social-network Game Service by Countries (2017-2019)
Figure Europe Social-network Game Service Revenue (Million USD) by Countries (2017-2019)
Figure Germany Social-network Game Service Growth Rate (2017-2019)
Figure Germany Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure France Social-network Game Service Growth Rate (2017-2019)
Figure France Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure UK Social-network Game Service Growth Rate (2017-2019)
Figure UK Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Russia Social-network Game Service Growth Rate (2017-2019)
Figure Russia Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Italy Social-network Game Service Growth Rate (2017-2019)
Figure Italy Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Rest of Europe Social-network Game Service Growth Rate (2017-2019)
Figure Rest of Europe Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Asia-Pacific Social-network Game Service Growth Rate (2017-2019)
Figure Asia-Pacific Social-network Game Service Revenue and Growth Rate (2017-2019)
Figure Asia-Pacific Social-network Game Service by Countries (2017-2019)
Figure Asia-Pacific Social-network Game Service Revenue (Million USD) by Countries (2017-2019)
Figure China Social-network Game Service Growth Rate (2017-2019)
Figure China Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Japan Social-network Game Service Growth Rate (2017-2019)
Figure Japan Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Korea Social-network Game Service Growth Rate (2017-2019)
Figure Korea Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure India Social-network Game Service Growth Rate (2017-2019)
Figure India Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Southeast Asia Social-network Game Service Growth Rate (2017-2019)
Figure Southeast Asia Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Rest of Asia-Pacific Social-network Game Service Growth Rate (2017-2019)
Figure Rest of Asia-Pacific Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure South America Social-network Game Service Growth Rate (2017-2019)
Figure South America Social-network Game Service Revenue and Growth Rate (2017-2019)
Figure South America Social-network Game Service by Countries (2017-2019)
Figure South America Social-network Game Service Revenue (Million USD) by Countries (2017-2019)
Figure Brazil Social-network Game Service Growth Rate (2017-2019)
Figure Brazil Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Argentina Social-network Game Service Growth Rate (2017-2019)
Figure Argentina Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Columbia Social-network Game Service Growth Rate (2017-2019)
Figure Columbia Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Rest of South America Social-network Game Service Growth Rate (2017-2019)
Figure Rest of South America Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Middle East and Africa Social-network Game Service Growth Rate (2017-2019)
Figure Middle East and Africa Social-network Game Service Revenue and Growth Rate (2017-2019)
Figure Middle East and Africa Social-network Game Service by Countries (2017-2019)
Figure Middle East and Africa Social-network Game Service Revenue (Million USD) by Countries (2017-2019)
Figure Saudi Arabia Social-network Game Service Growth Rate (2017-2019)
Figure Saudi Arabia Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure United Arab Emirates Social-network Game Service Growth Rate (2017-2019)
Figure United Arab Emirates Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Egypt Social-network Game Service Growth Rate (2017-2019)
Figure Egypt Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Nigeria Social-network Game Service Growth Rate (2017-2019)
Figure Nigeria Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure South Africa Social-network Game Service Growth Rate (2017-2019)
Figure South Africa Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Turkey Social-network Game Service Growth Rate (2017-2019)
Figure Turkey Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Figure Rest of Middle East and Africa Social-network Game Service Growth Rate (2017-2019)
Figure Rest of Middle East and Africa Social-network Game Service Revenue (Millions USD) and Growth Rate (2017-2019)
Table Zynga Social-network Game Service Financial Overview
Table Wooga Social-network Game Service Financial Overview
Table Gameforge Social-network Game Service Financial Overview
Table Bigpoint Games Social-network Game Service Financial Overview
Table Goodgame Studios Social-network Game Service Financial Overview
Table Plinga Social-network Game Service Financial Overview
Table Kabam Social-network Game Service Financial Overview
Table RockYou Social-network Game Service Financial Overview
Figure Global Social-network Game Service Revenue (Millions USD) and Growth Rate (2019-2027)
Table Social-network Game Service Market Forecast by Regions (2019-2027)
Figure North America Social-network Game Service Market Forecast (2019-2027)
Figure United States Social-network Game Service Market Forecast (2019-2027)
Figure Canada Social-network Game Service Market Forecast (2019-2027)
Figure Mexico Social-network Game Service Market Forecast (2019-2027)
Figure Europe Social-network Game Service Market Forecast (2019-2027)
Figure Germany Social-network Game Service Market Forecast (2019-2027)
Figure France Social-network Game Service Market Forecast (2019-2027)
Figure UK Social-network Game Service Market Forecast (2019-2027)
Figure Russia Social-network Game Service Market Forecast (2019-2027)
Figure Italy Social-network Game Service Market Forecast (2019-2027)
Figure Rest of Europe Social-network Game Service Market Forecast (2019-2027)
Figure Asia-Pacific Social-network Game Service Market Forecast (2019-2027)
Figure China Social-network Game Service Market Forecast (2019-2027)
Figure Japan Social-network Game Service Market Forecast (2019-2027)
Figure Korea Social-network Game Service Market Forecast (2019-2027)
Figure India Social-network Game Service Market Forecast (2019-2027)
Figure Southeast Asia Social-network Game Service Market Forecast (2019-2027)
Figure Rest of Asia-Pacific Social-network Game Service Market Forecast (2019-2027)
Figure South America Social-network Game Service Market Forecast (2019-2027)
Figure Brazil Social-network Game Service Market Forecast (2019-2027)
Figure Argentina Social-network Game Service Market Forecast (2019-2027)
Figure Columbia Social-network Game Service Market Forecast (2019-2027)
Figure Rest of South America Social-network Game Service Market Forecast (2019-2027)
Figure Middle East and Africa Social-network Game Service Market Forecast (2019-2027)
Figure Saudi Arabia Social-network Game Service Market Forecast (2019-2027)
Figure United Arab Emirates Social-network Game Service Market Forecast (2019-2027)
Figure Egypt Social-network Game Service Market Forecast (2019-2027)
Figure Nigeria Social-network Game Service Market Forecast (2019-2027)
Figure South Africa Social-network Game Service Market Forecast (2019-2027)
Figure Turkey Social-network Game Service Market Forecast (2019-2027)
Figure Rest of Middle East and Africa Social-network Game Service Market Forecast (2019-2027)
Figure Global Social-network Game Service Forecast by Product Type (2019-2027)
Figure Global Social-network Game Service Market Share Forecast by Product Type (2019-2027)
Figure Global Social-network Game Service Forecast by Product Type (2019-2027)
Figure Global Social-network Game Service Forecast by Application (2019-2027)
Figure Global Social-network Game Service Market Share Forecast by Application (2019-2027)
Figure Global Social-network Game Service Forecast by Application (2019-2027)

Please Note: Data related to the Companies are subject to Availability.


Research Methodology

We use both primary as well as secondary research for our market surveys, estimates and for developing forecast. Our research process commence by analyzing the problem which enable us to design the scope for our research study. Our research process is uniquely designed with enough flexibility to adjust according to changing nature of products and markets, while retaining core element to ensure reliability and accuracy in research findings. We understand both macro and micro-economic factors to evaluate and forecast different market segments.

Data Mining

Data is extensively collected through various secondary sources such as annual reports, investor presentations, SEC filings, and other corporate publications. We also refer trade magazines, technical journals, paid databases such as Factiva and Bloomberg, industry trade journals, scientific journals, and social media data to understand market dynamics and industry trends. Further, we also conduct primary research to understand market drivers, restraints, opportunities, challenges, and competitive scenario to build our analysis.

Data Collection Matrix

Data Collection Matrix

Supply Side

Demand Side

Primary Data Sources

  • Manufacturers
  • Distributors & Wholesalers
  • GPOs
  • Physicians/Specialist
  • Healthcare Providers
  • Consumers

Secondary Data Sources

  • Annual Reports/SEC Filings/ Investor Presentations/ Press Releases
  • Government/Associations Publications
  • Case Studies
  • Reference Customers

 

Market Modeling and Forecasting

We use epidemiology and capital equipment-based models to forecast market size of different segments at country and regional level.

  • Epidemiology-based Forecasting Model: This method uses epidemiology data gathered through various publications and from physicians to estimate population of patients, flow of treatment of individual disease and therapies. The data collected through this method includes statics on incidence of disease, population suffering from disease, and treatment population. This method is used to understand:
  • Number of patients for particular device or medical procedure and
  • Repeated use of particular device depending on health and condition of patient
  • Capital-based Forecasting Model: This method of forecasting is based on number of replacements, installed-based and new sales of capital equipment used in various healthcare and diagnostic centers. These three parameters are calculated and forecast is developed. Installation base is calculated as average number of units per facility; while sales for particular year is calculated from number of new and replace units. Secondary data is collected through various supply chain intermediaries and opinion leaders to arrive at installation and sales rate. These techniques help our analysts in validating market and developed market estimates and forecast.

We do forecast on basis of several parameters such as market drivers, market opportunities, industry trends government regulations, raw materials supply and trade dynamics to ensure relevance of forecast with market scenario. With increasing need to granulized information, we used bottom-up methodology for forecasting where we evaluate each regional segment differently and combined all forecast to develop final market forecast.

Data Validation

We believe primary research is a very important tool in analyzing and forecasting different markets. In order to make sure accuracy of our findings, our team conducts primary interviews at every stage of research to gain deep insights into current business environment and future trends and key developments in market. This includes use of various methods such as telephonic interviews, focus groups, face to face interviews and questionnaires to validate our research from all aspects. We validate our data through primary research from key industry leaders such as CEO, product managers, marketing managers, suppliers, distributors, and consumers are frequently interviewed. These interviews provide valuable insights which help us to have better market understanding besides validating our estimates and forecast.

Data Triangulation

data triangulation

Industry Analysis

Qualitative Data

Quantitative Data (2017-2025)

  • Market Dynamics (Drivers, Restraints, and Challenges)
  • Industry Trend Analysis
  • Market Opportunities
  • Government Policies and Regulations, Patent Analysis, and Reimbursement Policies
  • Porter’s Five Forces and PESTLE Analysis
  • Key Developments and Competitive Landscape
  • Market Assessment and Forecast
  • Market Assessment and Forecast, By Product
  • Market Assessment and Forecast, By Technology
  • Market Assessment and Forecast, By Application
  • Market Assessment and Forecast, By End User
  • Market Assessment and Forecast, By Region/Country